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c0ldzy

Malta
On FACEIT since 2022 357 matches tracked 67 matches in 30 days
ELO ▲ 120
3,414
30-day peak: 3,533
Rank EU ▲ 563 places
#2,093
Malta #3 in Malta
30 days · prev. #2,656 · best #1,414
Last updated:

How does c0ldzy play?

Rating 1.12 K/R 0.76 ADR 77.4 from 357 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 357 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 26% good 1.10 to 1.29 26% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
AWPerClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (282 matches).

3,000-3,499 ELO

Compared with 7,825 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 61%+9 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

3.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 60%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 3.0+1.4 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (53%).

Headshot rate 40%−13 pp · Ø 53% better than 3%
AWP share of kills 37%+25 pp · Ø 12% better than 97%
K/D 1.22+0.16 · Ø 1.06 better than 86%
Pistol kills per match 2.6
Zeus kills3 in 357 matches
Knife kills 15 in 357 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.0%+0.3 pp · Ø 13.7% better than 55%
3K rounds 3.9%−0.4 pp · Ø 4.3% better than 34%
MVPs per match 2.2−0.2 · Ø 2.4 better than 26%
4Ks and aces 39x 4K, 5 aces in 282 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 23%−11 pp · Ø 34% better than 2%
Utility damage per round 2.5−1.4 · Ø 3.9 better than 11%
Enemies flashed per round 0.42+0.10 · Ø 0.32 better than 79%
Deaths per round 62%−9 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +161
= Stayed the same
K/R at 0.77, Rating at 1.13, ADR at 79.0, Headshots at 40%, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: September 2026 with 0.78. Last 3 months: 0.77 (at the start 0.74). Just above the average (0.75).

Patterns

From the last 357 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −149 ELO
51 matches · 43% win rate
On Mirage −7 ELO
128 matches · 52% win rate
On Mondays −26 ELO, win rate 46%

c0ldzy loses the most ELO on Anubis: −149 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.15 · Mirage
  3. Recorded match no. 250 · Mirage
  4. Most kills in a match: 36 · Mirage

Maps in detail

from the last 357 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage128
52% better than 39%
0.77 better than 56%
78.0 better than 29%
1.13 better than 72%
65% of 518 duels better than 97%
39% of 123 situations right on the average
Dust 277
53% better than 43%
0.74 better than 42%
77.7 better than 29%
1.11 better than 62%
53% of 331 duels right on the average
29% of 66 situations better than 22%
Ancient63
59% better than 64%
0.75 right on the average
75.2 better than 16%
1.12 better than 71%
62% of 224 duels better than 93%
40% of 60 situations better than 55%
Anubis51
43% better than 15%
0.73 better than 39%
76.6 better than 24%
1.06 right on the average
60% of 198 duels better than 86%
32% of 50 situations better than 33%
Nuke37
62% better than 66%
0.77 right on the average
79.4 better than 36%
1.15 better than 70%
57% of 150 duels better than 70%
61% of 36 situations better than 91%

Compared with players on the same level who have at least 15 matches on the map.

How c0ldzy plays

Across 357 matches c0ldzy averages K/R 0.76, ADR 77.4 and a rating of 1.12. Biggest strength: Deaths per round at just 62% (lower is better), better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 23%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 16.6 kills per match with 40% headshots. The strongest map is Nuke with a 62% win rate in 37 matches. In 193 of 357 matches the rating was 1.10 or higher (54%), in 82 it was below 0.90. In 282 matches with detailed stats: 39 4Ks and 5 aces. Best month by rating: October 2026 at 1.18. c0ldzy loses the most ELO on Anubis (−149 ELO, win rate 43%). Things go best on Nuke (+212 ELO, win rate 62%). Match no. 3 of the day goes best: 61% win rate, −220 ELO. Improved over the last three months: ELO +161. Unchanged in recent months: K/R at 0.77, Rating at 1.13, ADR at 79.0, Headshots at 40%, Win rate at 52%. Last 30 days: 67 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.