c0ka5

Serbia
On FACEIT since 2025 208 matches tracked 67 matches in 30 days
ELO ▲ 187
2,197
30-day peak: 2,278
Rank EU
#143,490
Serbia #1,462 in Serbia
Last updated:

How does c0ka5 play?

Rating 0.99 K/R 0.69 ADR 77.3 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 208 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 21% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−3 pp · Ø 11% better than 17%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 90%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.99−0.04 · Ø 1.03 better than 35%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 18%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 21%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 30x 4K, 5 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 65%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 50%
Deaths per round 70%−2 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.07, Win rate +4 pp, ELO +590
= Stayed the same
K/R at 0.70, ADR at 77.8
▼ Got worse
Headshots −7 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: October 2026 with 0.76. Last 3 months: 0.70 (at the start 0.67). Slightly below the average (0.74).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −51 ELO
43 matches · 47% win rate
On Inferno −47 ELO
35 matches · 60% win rate
Between 6:00 and 12:00 +14 ELO, win rate 42%
On Tuesdays −30 ELO, win rate 44%

c0ka5 loses the most ELO on Mirage: −51 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Nuke
  2. Most kills in a match: 38 · Mirage
  3. Highest rating in a match: 2.66 · Mirage
  4. Longest win streak: 6 wins in a row · Anubis
  5. Recorded match no. 100 · Ancient

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
62% better than 85%
0.68 better than 23%
76.4 better than 27%
0.99 better than 37%
47% of 221 duels better than 28%
59% of 34 situations better than 94%
Mirage43
47% better than 32%
0.73 better than 44%
79.4 better than 44%
1.04 better than 53%
47% of 167 duels better than 27%
42% of 24 situations better than 63%
Inferno35
60% better than 69%
0.70 better than 25%
80.2 better than 35%
0.99 better than 29%
53% of 128 duels right on the average
39% of 18 situations better than 51%
Ancient34
38% better than 11%
0.62 better than 4%
73.0 better than 11%
0.89 better than 10%
39% of 114 duels better than 3%
43% of 28 situations better than 65%
Anubis19
63% better than 84%
0.70 better than 32%
80.7 better than 49%
1.05 better than 57%
44% of 68 duels better than 14%
32% of 19 situations better than 32%
Nuke13
38% -
0.67 -
75.7 -
0.94-
52% of 50 duels -
40% of 5 situations -
Cache8
25% -
0.71 -
73.6 -
1.01-
50% of 30 duels -
71% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How c0ka5 plays

Across 208 matches c0ka5 averages K/R 0.69, ADR 77.3 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 47%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 46%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 44% headshots. The strongest map is Anubis with a 63% win rate in 19 matches. In 73 of 208 matches the rating was 1.10 or higher (35%), in 97 it was below 0.90. In 156 matches with detailed stats: 30 4Ks and 5 aces. Best month by rating: October 2026 at 1.10. c0ka5 loses the most ELO on Mirage (−51 ELO, win rate 47%). Things go best on Dust 2 (+68 ELO, win rate 62%). Match no. 4 of the day goes best: 57% win rate, −27 ELO. Improved over the last three months: Rating +0.07, Win rate +4 pp, ELO +590. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.70, ADR at 77.8. Last 30 days: 67 matches, win rate 49%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.