bytarik

Turkey
On FACEIT since 2018 69 matches tracked 23 matches in 30 days
ELO ▲ 261
2,012
30-day peak: 2,012
Rank EU
#243,686
Turkey #7,163 in Turkey
Last updated:

How does bytarik play?

Rating 1.04 K/R 0.75 ADR 80.3 from 69 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 69 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 10% normal 0.90 to 1.09 29% weak 0.75 to 0.89 12% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Strength
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 39%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 66%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 15x 4K, 2 aces in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 83%
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +13 pp, ELO +187
= Stayed the same
First kills at 10%
▼ Got worse
K/R −0.07, Rating −0.12, ADR −6.4, Clutch 1v1 −5 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months: 0.72 (at the start 0.79). Just below the average (0.74).

Patterns

From the last 69 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −10 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.04 · Dust 2
  3. Most kills in a match: 43 · Anubis

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
65% better than 92%
0.79 better than 73%
85.3 better than 72%
1.09 better than 67%
58% of 156 duels better than 84%
40% of 20 situations better than 57%
Ancient11
64% -
0.80 -
82.2 -
1.12-
64% of 36 duels -
13% of 8 situations -
Anubis9
22% -
0.67 -
72.7 -
0.91-
40% of 42 duels -
33% of 6 situations -
Mirage9
78% -
0.73 -
77.2 -
1.01-
47% of 43 duels -
67% of 6 situations -
Cache5
20% -
0.78 -
79.9 -
1.06-
47% of 19 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bytarik plays

Across 69 matches bytarik averages K/R 0.75, ADR 80.3 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 43%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 52% headshots. The strongest map is Dust 2 with a 65% win rate in 31 matches. In 25 of 69 matches the rating was 1.10 or higher (36%), in 24 it was below 0.90. In 69 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: August 2026 at 1.10. Things go best on Dust 2 (+60 ELO, win rate 65%). Improved over the last three months: Headshots +3 pp, Win rate +13 pp, ELO +187. Got weaker: K/R −0.07, Rating −0.12, ADR −6.4, Clutch 1v1 −5 pp. Unchanged in recent months: First kills at 10%. Last 30 days: 23 matches, win rate 74%, net ELO +87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.