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byVL

Belarus
On FACEIT since 2023 499 matches tracked 162 matches in 30 days
ELO ▼ 11
2,880
30-day peak: 2,993
Rank EU ▼ 5,927 places
#14,816
Belarus #357 in Belarus
30 days · prev. #8,889 · best #7,930
Last updated:

How does byVL play?

Rating 1.05 K/R 0.76 ADR 83.5 from 499 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 499 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (439 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 51%−1 pp · Ø 52% better than 40%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 44%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 88%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.06+0.01 · Ø 1.05 better than 47%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so slightly above the average (13.6%).

2K rounds 14.5%+0.9 pp · Ø 13.6% better than 68%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 54x 4K, 9 aces in 439 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 59%
Enemies flashed per round 0.41+0.10 · Ø 0.31 better than 79%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Rating +0.07, ELO +272
= Stayed the same
ADR at 84.3, Win rate at 50%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: November 2026 with 0.79. Last 3 months: 0.77 (at the start 0.73). Just above the average (0.75).

Patterns

From the last 499 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −139 ELO
75 matches · 41% win rate
On Ancient −93 ELO
124 matches · 51% win rate
On Fridays ±0 ELO, win rate 37%

byVL loses the most ELO in match 4 of the day: −139 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.23 · Ancient
  3. Most kills in a match: 36 · Anubis
  4. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 499 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2161
49% better than 31%
0.72 better than 33%
78.5 better than 32%
1.02 better than 35%
46% of 699 duels better than 18%
46% of 89 situations better than 72%
Anubis132
50% better than 36%
0.75 right on the average
83.4 better than 60%
1.03 better than 41%
50% of 654 duels better than 38%
33% of 61 situations better than 37%
Ancient124
51% better than 41%
0.78 better than 61%
87.4 better than 73%
1.07 better than 55%
54% of 678 duels better than 60%
36% of 73 situations better than 44%
Inferno39
54% better than 38%
0.83 better than 69%
90.0 better than 71%
1.16 better than 62%
60% of 171 duels better than 76%
29% of 14 situations better than 24%
Cache30
40% better than 9%
0.77 better than 44%
82.6 better than 40%
1.06 better than 34%
41% of 141 duels better than 3%
45% of 22 situations better than 63%
Mirage11
36% -
0.84 -
93.4 -
1.17-
61% of 56 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How byVL plays

Across 499 matches byVL averages K/R 0.76, ADR 83.5 and a rating of 1.05. Biggest strength: Headshot rate at 59%, better than 88% of level 10 · 2,750-2,999 ELO players. Averages 16.5 kills per match with 59% headshots. The strongest map is Inferno with a 54% win rate in 39 matches. In 199 of 499 matches the rating was 1.10 or higher (40%), in 169 it was below 0.90. In 439 matches with detailed stats: 54 4Ks and 9 aces. Best month by rating: November 2026 at 1.11. byVL loses the most ELO in match 4 of the day (−139 ELO, win rate 41%). Things go best on Anubis (+163 ELO, win rate 50%). Match no. 3 of the day goes best: 55% win rate, +83 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, ELO +272. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 84.3, Win rate at 50%. Last 30 days: 162 matches, win rate 49%, net ELO +40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.