bySURA

Turkey
On FACEIT since 2020 111 matches tracked 29 matches in 30 days
ELO ▼ 63
2,414
30-day peak: 2,477
Rank EU
#74,819
Turkey #1,790 in Turkey
Last updated:

How does bySURA play?

Rating 1.03 (from 61 matches) K/R 0.78 ADR 84.2 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 61 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Weakness
Last one alive

7% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 7%−14 pp · Ø 21% better than 1%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 20%
AWP share of kills 34%+22 pp · Ø 12% better than 97%
K/D 1.09+0.05 · Ø 1.04 better than 64%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 79%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 7%
MVPs per match 2.5+0.1 · Ø 2.4 better than 67%
4Ks and aces 7x 4K, 0 aces in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 38%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 37%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.02, ADR at 82.8
▼ Got worse
Headshots −4 pp, Win rate −9 pp, ELO −129

Oct to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: July 2026 with 0.85. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
22 matches · 45% win rate

bySURA loses the most ELO from match 5 of the day: ±0 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Highest rating in a match: 1.80 · Inferno
  3. Most kills in a match: 35 · Dust 2
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
46% better than 27%
0.80 better than 75%
87.1 better than 76%
1.12 better than 73%
66% of 103 duels better than 98%
22% of 9 situations better than 11%
Anubis21
57% better than 66%
0.76 better than 57%
82.7 better than 57%
0.90-
54% of 41 duels better than 64%
100% of 4 situations better than 99%
Ancient18
61% better than 80%
0.76 better than 56%
81.8 better than 50%
0.95-
53% of 40 duels better than 57%
25% of 4 situations better than 19%
Inferno16
50% better than 33%
0.69 better than 22%
71.0 better than 5%
0.91-
36% of 39 duels better than 1%
50% of 2 situations better than 76%
Mirage10
70% -
0.80 -
85.8 -
1.08-
69% of 32 duels -
20% of 5 situations -
Overpass5
100% -
1.06 -
104.5 -
1.39-
50% of 8 duels -
0% of 1 situations -
Nuke4
25% -
0.86 -
95.3 -
1.03-
63% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bySURA plays

Across 111 matches bySURA averages K/R 0.78 and ADR 84.2; the rating across the 61 rated matches is 1.03. Biggest strength: Opening duels won at 59%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 45% headshots. The strongest map is Mirage with a 70% win rate in 10 matches. In 22 of 61 matches the rating was 1.10 or higher (36%), in 23 it was below 0.90. In 29 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: July 2026 at 1.18. bySURA loses the most ELO from match 5 of the day (±0 ELO, win rate 45%). Things go best on Dust 2 (+3 ELO, win rate 46%). Match no. 2 of the day goes best: 62% win rate, −23 ELO. Got weaker: Headshots −4 pp, Win rate −9 pp, ELO −129. Unchanged in recent months: K/R at 0.76, Rating at 1.02, ADR at 82.8. Last 30 days: 29 matches, win rate 48%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.