bwo

Svalbard & Jan Mayen
On FACEIT since 2014 174 matches tracked 39 matches in 30 days
Last updated:

How does bwo play?

Rating 0.92 K/R 0.68 ADR 78.6 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 173 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

Level 8

Compared with 1,299 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 44%−6 pp · Ø 50% better than 8%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 25%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Weakness
Where do the kills come from?

0.89 K/D and so clearly below the average (1.00).

Headshot rate 42%−5 pp · Ø 47% better than 23%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.89−0.11 · Ø 1.00 better than 12%
Pistol kills per match 2.6
Knife kills 1 in 173 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.2%).

2K rounds 12.0%−1.2 pp · Ø 13.2% better than 22%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 53%
MVPs per match 2.2−0.1 · Ø 2.3 better than 47%
4Ks and aces 14x 4K, 1 ace in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 94%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 93%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 51%
Deaths per round 76%+4 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp, ELO +391
= Stayed the same
K/R at 0.69, Rating at 0.93, ADR at 80.2, Win rate at 45%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: July 2026 with 0.69. Last 3 months: 0.69 (at the start 0.67). Slightly below the average (0.72).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −29 ELO
41 matches · 51% win rate
In match 2 of the day −19 ELO
40 matches · 33% win rate
On Mondays −29 ELO, win rate 32%

bwo loses the most ELO on Inferno: −29 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Nuke
  2. Highest rating in a match: 2.38 · Ancient
  3. Longest win streak: 13 wins in a row · Mirage

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno41
51% better than 50%
0.63 better than 14%
77.3 better than 41%
0.84 better than 6%
41% of 207 duels better than 8%
11% of 19 situations better than 4%
Ancient40
53% better than 59%
0.72 right on the average
79.5 better than 48%
0.99 right on the average
53% of 180 duels better than 67%
56% of 18 situations better than 84%
Anubis39
46% better than 34%
0.67 better than 26%
78.2 better than 41%
0.90 better than 17%
41% of 265 duels better than 7%
22% of 9 situations better than 16%
Mirage28
43% better than 23%
0.66 better than 19%
75.5 better than 27%
0.89 better than 13%
42% of 144 duels better than 10%
38% of 16 situations right on the average
Nuke17
29% better than 2%
0.80 better than 72%
87.8 better than 79%
1.08 better than 62%
53% of 106 duels better than 55%
14% of 7 situations better than 5%
Cache5
20% -
0.61 -
74.7 -
0.85-
50% of 12 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bwo plays

Across 173 matches bwo averages K/R 0.68, ADR 78.6 and a rating of 0.92. Biggest strength: Utility hit rate at 44%, better than 94% of level 8 players. Most room to improve: Opening duels won at 44%, better than only 8% of level 8 players. Averages 14.8 kills per match with 42% headshots. The strongest map is Ancient with a 53% win rate in 40 matches. In 44 of 173 matches the rating was 1.10 or higher (25%), in 92 it was below 0.90. In 125 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: October 2026 at 0.95. bwo loses the most ELO on Inferno (−29 ELO, win rate 51%). Things go best in match 4 of the day (+31 ELO, win rate 52%). Match no. 3 of the day goes best: 59% win rate, −6 ELO. Improved over the last three months: Headshots +2 pp, ELO +391. Unchanged in recent months: K/R at 0.69, Rating at 0.93, ADR at 80.2, Win rate at 45%. Last 30 days: 39 matches, win rate 54%, net ELO +101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.