buuulling

Romania
On FACEIT since 2022 122 matches tracked 47 matches in 30 days
Last updated:

How does buuulling play?

Rating 1.17 K/R 0.85 ADR 91.6 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 122 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 31% good 1.10 to 1.29 18% normal 0.90 to 1.09 16% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 27%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.17+0.14 · Ø 1.03 better than 85%
Pistol kills per match 3.1
Zeus kills2 in 122 matches
Knife kills 1 in 122 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.4% of rounds and so well above the average (4.1%).

2K rounds 16.4%+3.0 pp · Ø 13.4% better than 95%
3K rounds 6.4%+2.3 pp · Ø 4.1% better than 97%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 20x 4K, 5 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 77%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 31%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.13, Rating +0.20, ADR +12.9, Win rate +3 pp
= Stayed the same
Headshots at 45%, ELO at 2,059
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.93
JunJulAugSepOctNov

Best month: October 2026 with 0.95. Last 3 months: 0.91 (at the start 0.78). Well above the average (0.74).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −46 ELO
23 matches · 61% win rate
On Dust 2 −29 ELO
39 matches · 54% win rate
Between 0:00 and 6:00 −24 ELO, win rate 38%
On Mondays +1 ELO, win rate 44%

buuulling loses the most ELO on Ancient: −46 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 2.59 · Dust 2
  3. Longest win streak: 6 wins in a row · Nuke
  4. Reached level 10 · Ancient
  5. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
54% better than 64%
0.84 better than 87%
89.6 better than 86%
1.17 better than 86%
57% of 228 duels better than 80%
29% of 17 situations better than 24%
Mirage38
47% better than 32%
0.89 better than 94%
96.1 better than 96%
1.24 better than 94%
52% of 188 duels better than 56%
50% of 24 situations better than 82%
Ancient23
61% better than 79%
0.82 better than 81%
90.7 better than 88%
1.13 better than 80%
56% of 167 duels better than 76%
40% of 10 situations better than 56%
Nuke9
44% -
0.88 -
94.6 -
1.20-
44% of 43 duels -
40% of 5 situations -
Anubis7
43% -
0.78 -
84.6 -
1.07-
40% of 40 duels -
0% of 2 situations -
Cache3
33% -
0.68 -
76.5 -
0.98-
29% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How buuulling plays

Across 122 matches buuulling averages K/R 0.85, ADR 91.6 and a rating of 1.17. Biggest strength: 3K rounds at 6.4%, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 45% headshots. The strongest map is Ancient with a 61% win rate in 23 matches. In 71 of 122 matches the rating was 1.10 or higher (58%), in 32 it was below 0.90. In 86 matches with detailed stats: 20 4Ks and 5 aces. Best month by rating: October 2026 at 1.34. buuulling loses the most ELO on Ancient (−46 ELO, win rate 61%). Things go best in match 3 of the day (+22 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +22 ELO. Improved over the last three months: K/R +0.13, Rating +0.20, ADR +12.9, Win rate +3 pp. Unchanged in recent months: Headshots at 45%, ELO at 2,059. Last 30 days: 47 matches, win rate 51%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.