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busan-

Argentina
On FACEIT since 2022 264 matches tracked 44 matches in 30 days
ELO ▲ 33
2,752
30-day peak: 2,836
Rank SA ▼ 8 places
#472
Argentina #159 in Argentina
30 days · prev. #464 · best #365
Last updated:

How does busan- play?

Rating 1.08 (from 199 matches) K/R 0.76 ADR 80.7 from 264 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 199 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 38%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 1.13+0.08 · Ø 1.05 better than 69%
Pistol kills per match 2.8 from the last 202
Knife kills 4 in 202 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.5% of rounds and so just below the average (13.6%).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 43%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 20x 4K, 4 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

0.68 enemies flashed per round and so well above the average (0.31).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.6+0.6 · Ø 4.0 better than 70%
Enemies flashed per round 0.68+0.37 · Ø 0.31 better than 99%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +14 pp
= Stayed the same
K/R at 0.76, Rating at 1.10, ADR at 82.4, Win rate at 57%
▼ Got worse
ELO −410

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOctNov

Best month: May 2026 with 0.79. Last 3 months unchanged at 0.76. Just above the average (0.75).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −4 ELO
49 matches · 47% win rate
On Sundays −124 ELO, win rate 41%

busan- loses the most ELO in match 2 of the day: −4 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.41 · Ancient
  3. Most kills in a match: 38 · Nuke

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage122
55% better than 57%
0.76 better than 53%
81.0 better than 45%
1.09 better than 62%
50% of 430 duels better than 37%
45% of 91 situations better than 71%
Ancient29
52% better than 42%
0.73 better than 36%
78.3 better than 29%
1.08 better than 58%
58% of 98 duels better than 81%
44% of 18 situations better than 65%
Dust 225
60% better than 74%
0.75 right on the average
84.5 better than 63%
1.12 better than 68%
55% of 88 duels better than 66%
27% of 11 situations better than 20%
Nuke15
33% better than 3%
0.69 better than 17%
75.1 better than 16%
1.02 better than 29%
50% of 54 duels better than 33%
43% of 7 situations better than 58%
Anubis7
29% -
0.69 -
67.6 -
0.95-
39% of 33 duels -
18% of 11 situations -
Inferno3
33% -
0.84 -
88.1 -
1.21-
55% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How busan- plays

Across 264 matches busan- averages K/R 0.76 and ADR 80.7; the rating across the 199 rated matches is 1.08. Biggest strength: Deaths per round at just 67% (lower is better), better than 88% of level 10 · 2,750-2,999 ELO players. Averages 16.3 kills per match with 57% headshots. The strongest map is Dust 2 with a 60% win rate in 25 matches. In 88 of 199 matches the rating was 1.10 or higher (44%), in 65 it was below 0.90. In 125 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: June 2026 at 1.11. busan- loses the most ELO in match 2 of the day (−4 ELO, win rate 47%). Things go best on Mirage (+194 ELO, win rate 55%). From match no. 5 of the day on, things go best: 63% win rate, +118 ELO. Improved over the last three months: Headshots +14 pp. Got weaker: ELO −410. Unchanged in recent months: K/R at 0.76, Rating at 1.10, ADR at 82.4, Win rate at 57%. Last 30 days: 44 matches, win rate 55%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.