burkj

Norway
On FACEIT since 2017 274 matches tracked 44 matches in 30 days
ELO ▼ 99
2,174
30-day peak: 2,303
Rank EU
#153,979
Norway #1,663 in Norway
Last updated:

How does burkj play?

Rating 1.05 (from 248 matches) K/R 0.74 ADR 81.0 from 274 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 248 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.08+0.05 · Ø 1.03 better than 68%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 34%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 20%
MVPs per match 2.2−0.1 · Ø 2.3 better than 37%
4Ks and aces 35x 4K, 2 aces in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 30%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 63%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.73, Rating at 1.05, ADR at 80.2, Win rate at 50%, ELO at 2,174
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: November 2026 with 0.79. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 274 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −180 ELO
75 matches · 44% win rate
On Dust 2 −62 ELO
98 matches · 55% win rate
On Wednesdays −61 ELO, win rate 43%

burkj loses the most ELO on Mirage: −180 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.16 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage
  4. Reached level 10 · Dust 2
  5. Most kills in a match: 43 · Inferno

Maps in detail

from the last 274 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 298
55% better than 63%
0.78 better than 69%
84.6 better than 68%
1.13 better than 79%
61% of 378 duels better than 93%
33% of 88 situations better than 37%
Mirage75
44% better than 22%
0.71 better than 35%
78.3 better than 37%
0.98 better than 33%
51% of 251 duels right on the average
37% of 41 situations better than 45%
Inferno37
57% better than 54%
0.75 right on the average
81.0 better than 47%
1.09 better than 62%
60% of 115 duels better than 82%
48% of 31 situations better than 72%
Ancient30
50% better than 44%
0.69 better than 24%
78.5 better than 35%
0.98 better than 31%
47% of 72 duels better than 28%
22% of 23 situations better than 13%
Nuke16
56% right on the average
0.82 better than 74%
86.2 better than 71%
1.15 better than 76%
59% of 46 duels better than 81%
33% of 15 situations better than 34%
Anubis9
33% -
0.63 -
72.1 -
0.85-
35% of 20 duels -
38% of 8 situations -
Cache7
43% -
0.63 -
69.6 -
0.90-
42% of 19 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How burkj plays

Across 274 matches burkj averages K/R 0.74 and ADR 81.0; the rating across the 248 rated matches is 1.05. Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 20% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 47% headshots. The strongest map is Inferno with a 57% win rate in 37 matches. In 101 of 248 matches the rating was 1.10 or higher (41%), in 84 it was below 0.90. In 186 matches with detailed stats: 35 4Ks and 2 aces. Best month by rating: November 2026 at 1.12. burkj loses the most ELO on Mirage (−180 ELO, win rate 44%). Things go best on Inferno (+29 ELO, win rate 57%). Match no. 2 of the day goes best: 58% win rate. Improved over the last three months: Headshots +2 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.05, ADR at 80.2, Win rate at 50%, ELO at 2,174. Last 30 days: 44 matches, win rate 45%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.