buragozz

Turkey
On FACEIT since 2016 41 matches tracked 26 matches in 30 days
ELO ▲ 121
2,029
30-day peak: 2,032
Rank EU
#238,355
Turkey #6,852 in Turkey
Last updated:

How does buragozz play?

Rating 1.34 K/R 0.95 ADR 99.1 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.34
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 41 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 39% good 1.10 to 1.29 27% normal 0.90 to 1.09 12% weak 0.75 to 0.89 7% very weak below 0.75 5%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 11%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.39 K/D and so well above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 39%
AWP share of kills 20%+8 pp · Ø 12% better than 85%
K/D 1.39+0.36 · Ø 1.03 better than 99%
Pistol kills per match 3.4
Knife kills 1 in 41 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.8% of rounds and so well above the average (4.1%).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 93%
3K rounds 6.8%+2.7 pp · Ø 4.1% better than 98%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 17x 4K, 3 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.3).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.2−2.1 · Ø 4.3 better than 6%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 42%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether buragozz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 41 matches, all from the last 3 months.

Kills per round (K/R)

0.84
SepOctNov

Best month: September 2026 with 1.08.

Patterns

Soon this shows where buragozz loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 15 of 20.

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Highest rating in a match: 2.21 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Most kills in a match: 55 · Mirage

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
67% better than 93%
0.98 better than 99%
105.3 better than 99%
1.40 better than 99%
65% of 104 duels better than 98%
36% of 14 situations better than 43%
Dust 210
70% -
0.96 -
99.2 -
1.35-
60% of 58 duels -
18% of 11 situations -
Anubis5
60% -
0.88 -
93.4 -
1.26-
68% of 22 duels -
50% of 2 situations -
Inferno4
50% -
0.93 -
89.6 -
1.36-
64% of 14 duels -
0% of 2 situations -
Nuke4
50% -
1.00 -
101.1 -
1.40-
61% of 23 duels -
50% of 4 situations -
Ancient3
67% -
0.74 -
81.9 -
1.00-
52% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How buragozz plays

Across 41 matches buragozz averages K/R 0.95, ADR 99.1 and a rating of 1.34. Biggest strength: Rating at 1.34, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 22.0 kills per match with 47% headshots. The strongest map is Dust 2 with a 70% win rate in 10 matches. In 31 of 41 matches the rating was 1.10 or higher (76%), in 5 it was below 0.90. In 41 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: September 2026 at 1.53. Last 30 days: 26 matches, win rate 58%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.