bunnyhug

Poland
On FACEIT since 2014 239 matches tracked 29 matches in 30 days
ELO ▲ 47
3,421
30-day peak: 3,435
Rank EU ▼ 166 places
#1,671
Poland #88 in Poland
30 days · prev. #1,505 · best #1,505
Last updated:

How does bunnyhug play?

Rating 1.14 (from 197 matches) K/R 0.81 ADR 86.9 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 208 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 27% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

3,000-3,499 ELO

Compared with 7,387 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 51%−1 pp · Ø 52% better than 37%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 23%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 57%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.19+0.14 · Ø 1.05 better than 80%
Pistol kills per match 2.8
Knife kills 4 in 239 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 76%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 42x 4K, 2 aces in 162 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.5 utility damage per round and so well above the average (3.9).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 7.5+3.6 · Ø 3.9 better than 98%
Enemies flashed per round 0.43+0.11 · Ø 0.32 better than 80%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.09, ADR +4.1, Win rate +9 pp, ELO +463
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.82 (at the start 0.78). Clearly above the average (0.75).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −136 ELO
33 matches · 48% win rate
On Inferno −23 ELO
41 matches · 46% win rate
On Wednesdays −96 ELO, win rate 35%

bunnyhug loses the most ELO on Anubis: −136 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.38 · Ancient
  4. Most kills in a match: 47 · Ancient

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient72
64% better than 78%
0.82 better than 78%
89.2 better than 81%
1.17 better than 82%
50% of 212 duels better than 36%
38% of 40 situations right on the average
Mirage44
59% better than 69%
0.80 better than 68%
87.1 better than 73%
1.12 better than 68%
52% of 163 duels better than 46%
42% of 19 situations better than 60%
Inferno41
46% better than 10%
0.82 better than 66%
83.3 better than 44%
1.22 better than 71%
51% of 162 duels better than 25%
44% of 16 situations better than 62%
Anubis33
48% better than 26%
0.79 better than 67%
85.4 better than 69%
1.10 better than 62%
65% of 119 duels better than 96%
32% of 19 situations better than 32%
Nuke20
55% better than 39%
0.80 better than 64%
87.0 better than 70%
1.12 better than 61%
48% of 91 duels better than 23%
30% of 10 situations better than 28%
Cache16
44% better than 7%
0.79 right on the average
88.5 better than 66%
1.11 better than 47%
56% of 62 duels better than 56%
0% of 8 situations better than 2%
Dust 212
58% -
0.79 -
87.9 -
1.12-
54% of 46 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bunnyhug plays

Across 239 matches bunnyhug averages K/R 0.81 and ADR 86.9; the rating across the 197 rated matches is 1.14. Biggest strength: Utility damage per round at 7.5, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 18.0 kills per match with 54% headshots. The strongest map is Ancient with a 64% win rate in 72 matches. In 117 of 208 matches the rating was 1.10 or higher (56%), in 46 it was below 0.90. In 162 matches with detailed stats: 42 4Ks and 2 aces. Best month by rating: August 2026 at 1.20. bunnyhug loses the most ELO on Anubis (−136 ELO, win rate 48%). Things go best on Ancient (+282 ELO, win rate 64%). Match no. 1 of the day goes best: 60% win rate, +244 ELO. Improved over the last three months: K/R +0.04, Rating +0.09, ADR +4.1, Win rate +9 pp, ELO +463. Got weaker: Headshots −2 pp. Last 30 days: 29 matches, win rate 52%, net ELO +77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.