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bunkincats

Albania
On FACEIT since 2026 203 matches tracked 60 matches in 30 days
ELO ▲ 59
2,662
30-day peak: 2,713
Rank NA ▲ 455 places
#985
Albania #217 in Albania
30 days · prev. #1,440 · best #819
Last updated:
Next update possible in 1h 4m

How does bunkincats play?

Rating 1.37 K/R 0.96 ADR 96.7 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.37
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 203 matches
outstanding 1.80 and up 17% strong 1.30 to 1.79 37% good 1.10 to 1.29 16% normal 0.90 to 1.09 16% weak 0.75 to 0.89 7% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

66% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 66%+14 pp · Ø 52% better than 99%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

28% headshots and so well below the average (51%).

Headshot rate 28%−23 pp · Ø 51% better than 1%
AWP share of kills 42%+30 pp · Ø 12% better than 99%
K/D 1.47+0.42 · Ø 1.05 better than 99%
Pistol kills per match 3.8

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.8% of rounds and so well above the average (13.6%).

2K rounds 17.8%+4.2 pp · Ø 13.6% better than 99%
3K rounds 6.3%+2.1 pp · Ø 4.2% better than 96%
MVPs per match 3.1+0.7 · Ø 2.4 better than 95%
4Ks and aces 72x 4K, 12 aces in 203 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 82%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 6%
Deaths per round 65%−6 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +909
= Stayed the same
Headshots at 28%, Win rate at 56%, Clutch 1v1 at 37%
▼ Got worse
K/R −0.25, Rating −0.40, ADR −20.1, First kills −6 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.92
JunJulAugSepOctNov

Best month: August 2026 with 1.15. Last 3 months: 0.90 (at the start 1.15). Well above the average (0.75).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −36 ELO
28 matches · 57% win rate
On Mirage −5 ELO
34 matches · 62% win rate
Between 18:00 and 24:00 −65 ELO, win rate 42%
On Fridays −33 ELO, win rate 45%

bunkincats loses the most ELO on Ancient: −36 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Reached level 10 · Ancient
  3. Most kills in a match: 64 · Anubis
  4. Highest rating in a match: 3.27 · Dust 2
  5. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
53% right on the average
0.99 better than 99%
99.7 better than 98%
1.40 better than 99%
66% of 289 duels better than 98%
44% of 41 situations better than 65%
Mirage34
62% better than 85%
0.85 better than 86%
89.3 better than 83%
1.19 better than 86%
63% of 138 duels better than 96%
35% of 23 situations better than 39%
Ancient28
57% better than 64%
0.94 better than 97%
93.5 better than 90%
1.37 better than 98%
70% of 106 duels better than 99%
39% of 23 situations better than 54%
Anubis28
57% better than 63%
0.96 better than 98%
94.5 better than 94%
1.41 better than 99%
66% of 129 duels better than 98%
50% of 26 situations better than 77%
Cache22
59% better than 63%
1.05 better than 99%
104.6 better than 98%
1.48 better than 99%
73% of 113 duels better than 99%
14% of 21 situations better than 6%
Nuke15
80% better than 97%
1.12 better than 99%
112.8 better than 99%
1.63 better than 99%
58% of 67 duels better than 74%
43% of 14 situations better than 58%
Inferno14
29% -
0.87 -
89.9 -
1.26-
63% of 56 duels -
30% of 10 situations -
Vertigo3
0% -
0.60 -
65.3 -
0.90-
43% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bunkincats plays

Across 203 matches bunkincats averages K/R 0.96, ADR 96.7 and a rating of 1.37. Biggest strength: Rating at 1.37, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 28%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 21.1 kills per match with 28% headshots. The strongest map is Nuke with a 80% win rate in 15 matches. In 142 of 203 matches the rating was 1.10 or higher (70%), in 28 it was below 0.90. In 203 matches with detailed stats: 72 4Ks and 12 aces. Best month by rating: August 2026 at 1.68. bunkincats loses the most ELO on Ancient (−36 ELO, win rate 57%). Things go best in match 1 of the day (+57 ELO, win rate 63%). Match no. 3 of the day goes best: 64% win rate, −21 ELO. Improved over the last three months: ELO +909. Got weaker: K/R −0.25, Rating −0.40, ADR −20.1, First kills −6 pp. Unchanged in recent months: Headshots at 28%, Win rate at 56%, Clutch 1v1 at 37%. Last 30 days: 60 matches, win rate 60%, net ELO +142.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.