bugtY

Pakistan
On FACEIT since 2024 275 matches tracked 51 matches in 30 days
ELO ▼ 134
2,456
30-day peak: 2,685
Rank NA ▼ 1,144 places
#1,936
Pakistan #15 in Pakistan
30 days · prev. #792 · best #792
Last updated:

How does bugtY play?

Rating 1.07 (from 222 matches) K/R 0.75 ADR 81.4 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 275 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 21%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.05+0.02 · Ø 1.03 better than 52%
Pistol kills per match 2.8
Knife kills 5 in 275 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 35%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 34%
MVPs per match 2.4+0.1 · Ø 2.3 better than 56%
4Ks and aces 27x 4K, 2 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 64%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Win rate at 48%, ELO at 2,456
▼ Got worse
K/R −0.11, Rating −0.14, ADR −11.1

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: July 2026 with 0.84. Last 3 months: 0.69 (at the start 0.80). Clearly below the average (0.74).

Patterns

From the last 275 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −122 ELO
89 matches · 47% win rate
In match 3 of the day −87 ELO
41 matches · 37% win rate
On Sundays −265 ELO, win rate 33%

bugtY loses the most ELO on Mirage: −122 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 40 · Mirage
  3. Highest rating in a match: 2.39 · Dust 2
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
47% better than 29%
0.76 better than 57%
82.5 better than 56%
1.06 better than 57%
48% of 447 duels better than 30%
33% of 58 situations better than 34%
Dust 278
53% better than 55%
0.73 better than 44%
80.3 better than 45%
1.04 right on the average
51% of 386 duels better than 46%
38% of 53 situations right on the average
Anubis47
49% better than 36%
0.70 better than 28%
78.4 better than 35%
0.98 better than 28%
56% of 189 duels better than 72%
28% of 32 situations better than 25%
Inferno23
43% better than 17%
0.80 better than 71%
87.5 better than 72%
1.10 better than 62%
57% of 115 duels better than 72%
32% of 28 situations better than 34%
Cache17
53% -
0.68 -
73.9 -
0.96-
52% of 77 duels -
38% of 8 situations -
Nuke12
42% -
0.83 -
87.8 -
1.19-
55% of 66 duels -
38% of 8 situations -
Ancient7
43% -
0.81 -
83.9 -
1.08-
58% of 40 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bugtY plays

Across 275 matches bugtY averages K/R 0.75 and ADR 81.4; the rating across the 222 rated matches is 1.07. Biggest strength: Utility damage per round at 5.1, better than 75% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 54% headshots. The strongest map is Dust 2 with a 53% win rate in 78 matches. In 114 of 275 matches the rating was 1.10 or higher (41%), in 100 it was below 0.90. In 192 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: July 2026 at 1.17. bugtY loses the most ELO on Mirage (−122 ELO, win rate 47%). Things go best on Dust 2 (+325 ELO, win rate 53%). Match no. 2 of the day goes best: 55% win rate, +219 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.11, Rating −0.14, ADR −11.1. Unchanged in recent months: Win rate at 48%, ELO at 2,456. Last 30 days: 51 matches, win rate 43%, net ELO −94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.