bugsBunny__
Name history of bugsBunny__
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does bugsBunny__ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (303 matches).
Compared with 2,003 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Average30% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average52% headshots and so clearly above the average (49%).
Impact
AverageExactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average5.7 utility damage per round and so well above the average (4.3).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.73. Last 3 months: 0.68 (at the start 0.72). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.04. Last 3 months: 0.97 (at the start 1.00). Clearly below the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 80.6. Last 3 months: 76.2 (at the start 79.7). Slightly below the average (80.7).
Share of headshot kills
Best month: September 2026 with 54%. Last 3 months unchanged at 52%. Clearly above the average (49%).
Matches won (win rate)
Best month: September 2026 with 52%. Last 3 months: 50% (at the start 48%). Right on the average (50%).
Best month: August 2026 with 2,149. Last 3 months: 2,016 (at the start 1,921).
Rounds with first kill
Best month: November 2026 with 15%.
1v1 clutches won
Best month: August 2026 with 48%.
Patterns
From the last 370 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
bugsBunny__ loses the most ELO on Nuke: −116 ELO, 39% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Dust 2
- Longest win streak: 6 wins in a row · Inferno
- Highest rating in a match: 2.30 · Ancient
- Most kills in a match: 37 · Vertigo
- Reached level 10 · Cache
Maps in detail
from the last 370 matchesCompared with players on the same level who have at least 15 matches on the map.
How bugsBunny__ plays
Across 370 matches bugsBunny__ averages K/R 0.70, ADR 78.0 and a rating of 0.99. Biggest strength: Utility damage per round at 5.7, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 47%, better than only 20% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 52% headshots. The strongest map is Cache with a 56% win rate in 18 matches. In 123 of 370 matches the rating was 1.10 or higher (33%), in 150 it was below 0.90. In 303 matches with detailed stats: 50 4Ks and 4 aces. Best month by rating: November 2026 at 1.04. bugsBunny__ loses the most ELO on Nuke (−116 ELO, win rate 39%). Things go best in match 4 of the day (+61 ELO, win rate 54%). Match no. 2 of the day goes best: 56% win rate, +25 ELO. Improved over the last three months: ELO +95. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 0.97, ADR at 76.2, Headshots at 52%, Win rate at 50%. Last 30 days: 117 matches, win rate 50%, net ELO +51.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.