bufarinni

Brazil
On FACEIT since 2015 174 matches tracked 39 matches in 30 days
ELO ▲ 139
1,993
30-day peak: 2,017
Rank SA ▲ 1,230 places
#7,127
30 days · prev. #8,357 · best #5,313
Last updated:

How does bufarinni play?

Rating 1.02 K/R 0.72 ADR 78.9 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 174 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

Level 9

Compared with 1,452 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 53%+3 pp · Ø 50% better than 73%

Clutch

Average
Last one alive

22% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 59%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (48%).

Headshot rate 57%+9 pp · Ø 48% better than 91%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.03+0.02 · Ø 1.01 better than 59%
Pistol kills per match 2.8
Knife kills 8 in 174 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.5% of rounds and so just above the average (13.2%).

2K rounds 13.5%+0.3 pp · Ø 13.2% better than 57%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 48%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 24x 4K, 2 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 74%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.06, Win rate +10 pp, ELO +359
= Stayed the same
K/R at 0.73, ADR at 79.0
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.73 (at the start 0.70). Right on the average (0.73).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −55 ELO
52 matches · 48% win rate
From match 5 of the day −51 ELO
37 matches · 46% win rate
Between 6:00 and 12:00 −50 ELO, win rate 41%
On Mondays +7 ELO, win rate 38%

bufarinni loses the most ELO on Dust 2: −55 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Mirage
  2. Most kills in a match: 31 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
48% better than 40%
0.69 better than 30%
77.3 better than 34%
0.97 better than 33%
50% of 225 duels right on the average
46% of 24 situations better than 74%
Mirage45
49% better than 43%
0.72 better than 45%
80.3 better than 52%
1.04 better than 57%
57% of 197 duels better than 83%
31% of 29 situations better than 31%
Cache17
71% -
0.75 -
79.8 -
1.06-
54% of 78 duels -
40% of 10 situations -
Ancient16
44% better than 29%
0.70 better than 35%
79.0 better than 42%
0.99 better than 47%
43% of 58 duels better than 10%
29% of 7 situations better than 30%
Anubis15
40% better than 17%
0.74 better than 54%
78.7 better than 42%
1.04 better than 59%
49% of 63 duels better than 39%
27% of 11 situations better than 23%
Inferno14
79% -
0.72 -
78.1 -
1.03-
56% of 64 duels -
43% of 7 situations -
Nuke14
64% -
0.79 -
81.0 -
1.14-
50% of 70 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bufarinni plays

Across 174 matches bufarinni averages K/R 0.72, ADR 78.9 and a rating of 1.02. Biggest strength: Headshot rate at 57%, better than 91% of level 9 players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 9 players. Averages 15.8 kills per match with 57% headshots. The strongest map is Inferno with a 79% win rate in 14 matches. In 62 of 174 matches the rating was 1.10 or higher (36%), in 63 it was below 0.90. In 143 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: October 2026 at 1.15. bufarinni loses the most ELO on Dust 2 (−55 ELO, win rate 48%). Things go best in match 1 of the day (+69 ELO, win rate 60%). Match no. 3 of the day goes best: 64% win rate, +28 ELO. Improved over the last three months: Rating +0.06, Win rate +10 pp, ELO +359. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.73, ADR at 79.0. Last 30 days: 39 matches, win rate 62%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.