budzeyolo

RE
276 matches tracked 80 matches in 30 days
Last updated:

How does budzeyolo play?

Rating 1.04 (from 176 matches) K/R 0.77 ADR 82.9 from 276 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 176 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

budzeyolo wins 45 of 100 opening duels. 6 percentage points below the level 10 average (51%).

Rounds with first kill 9%−2 pp better than 28%
Opening duels won 45%−6 pp better than 7%

Clutch

Average
Last one alive

budzeyolo wins 25 of 100 1v2s. 4 percentage points above the level 10 average (21%).

Clutch 1v1 won 39%−1 pp better than 54%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?

61 of 100 kills by budzeyolo are headshots. 10 percentage points above the level 10 average (51%).

Headshot rate 61%+10 pp better than 95%
AWP share of kills 1%−10 pp better than 7%
K/D 1.11+0.07 better than 74%
Pistol kills per match 2.8
Knife kills 2 in 276 matches

Impact

Average
Damage and big rounds

budzeyolo gets exactly 3 kills in 4.6 of 100 rounds. 0.5 percentage points above the level 10 average (4.1%).

2K rounds 13.2%−0.2 pp better than 41%
3K rounds 4.6%+0.5 pp better than 70%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 22x 4K, 1 ace in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.60 enemies flashed per round (60 per 100 rounds). 0.30 above the level 10 average (0.30).

Utility hit rate 33%−2 pp better than 37%
Utility damage per round 3.6−0.5 better than 35%
Enemies flashed per round 0.60+0.30 better than 97%
Deaths per round 70%−1 pp better than 67%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
ELO +189
= Stayed the same
Win rate at 55%
▼ Got worse
K/R −0.12, ADR −12.7, Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.73 (at the start 0.85). 0.01 below the level 10 average (0.74).

Patterns

From the last 276 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −31 ELO
43 matches · 51% win rate
In match 4 of the day −1 ELO
39 matches · 38% win rate
On Thursdays −51 ELO, win rate 48%

budzeyolo loses the most ELO on Anubis: −31 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Highest rating in a match: 2.47 · Ancient
  3. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 276 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
50% better than 42%
0.71 better than 33%
76.9 better than 28%
0.98 better than 30%
39% of 360 duels better than 4%
43% of 40 situations better than 64%
Ancient79
58% better than 66%
0.83 better than 86%
87.9 better than 80%
1.13 better than 81%
54% of 312 duels better than 62%
41% of 51 situations better than 57%
Anubis43
51% better than 44%
0.79 better than 74%
82.3 better than 57%
1.00 better than 35%
48% of 188 duels better than 28%
50% of 22 situations better than 79%
Cache20
70% -
0.74 -
78.1 -
0.90-
38% of 72 duels -
30% of 10 situations -
Nuke18
56% better than 46%
0.78 better than 63%
81.9 better than 55%
1.12 better than 75%
49% of 68 duels better than 36%
43% of 14 situations better than 62%
Inferno17
59% better than 62%
0.87 better than 87%
97.7 better than 92%
1.11-
59% of 64 duels better than 80%
25% of 4 situations better than 22%
Dust 29
56% -
0.74 -
81.7 -
1.12-
53% of 30 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How budzeyolo plays

Across 276 matches budzeyolo averages K/R 0.77 and ADR 82.9; the rating across the 176 rated matches is 1.04. Biggest strength: Headshot rate at 61%, better than 95% of level 10 players. Most room to improve: Opening duels won at 45%, better than only 7% of level 10 players. Averages 16.7 kills per match with 61% headshots. The strongest map is Cache with a 70% win rate in 20 matches. In 65 of 176 matches the rating was 1.10 or higher (37%), in 66 it was below 0.90. In 176 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: September 2026 at 1.06. budzeyolo loses the most ELO on Anubis (−31 ELO, win rate 51%). Things go best on Mirage (+94 ELO, win rate 50%). Match no. 2 of the day goes best: 61% win rate, +14 ELO. Improved over the last three months: ELO +189. Got weaker: K/R −0.12, ADR −12.7, Headshots −3 pp. Unchanged in recent months: Win rate at 55%. Last 30 days: 80 matches, win rate 55%, net ELO +137.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.