budapesst

Antigua & Barbuda
On FACEIT since 2020 125 matches tracked 75 matches in 30 days
ELO ▲ 171
2,376
30-day peak: 2,386
Rank EU
#82,737
Antigua & Barbuda #25 in Antigua & Barbuda
Last updated:

How does budapesst play?

Rating 0.88 K/R 0.63 ADR 69.3 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 125 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 10% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 34%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 26%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 0.87−0.16 · Ø 1.03 better than 3%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.1%−2.3 pp · Ø 13.4% better than 5%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 10%
MVPs per match 1.8−0.5 · Ø 2.3 better than 4%
4Ks and aces 10x 4K, 0 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 9%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 82%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether budapesst is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 125 matches, all from the last 3 months.

Kills per round (K/R)

0.63
SepOctNov

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −22 ELO
41 matches · 37% win rate
In match 1 of the day +17 ELO
33 matches · 33% win rate
Between 18:00 and 24:00 −79 ELO, win rate 32%
On Mondays −36 ELO, win rate 36%

budapesst loses the most ELO on Dust 2: −22 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 30 · Inferno
  3. Highest rating in a match: 1.83 · Inferno
  4. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
37% better than 7%
0.65 better than 11%
70.1 better than 5%
0.89 better than 7%
55% of 121 duels better than 70%
50% of 26 situations better than 81%
Mirage32
44% better than 20%
0.61 better than 4%
66.2 better than 2%
0.85 better than 3%
52% of 126 duels better than 54%
62% of 13 situations better than 96%
Ancient19
53% right on the average
0.63 better than 6%
71.1 better than 6%
0.85 better than 3%
50% of 74 duels better than 36%
44% of 9 situations better than 67%
Anubis14
43% -
0.66 -
72.4 -
0.92-
50% of 42 duels -
44% of 9 situations -
Inferno12
58% -
0.66 -
71.0 -
0.91-
49% of 51 duels -
64% of 11 situations -
Nuke5
40% -
0.63 -
64.7 -
0.92-
53% of 15 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How budapesst plays

Across 125 matches budapesst averages K/R 0.63, ADR 69.3 and a rating of 0.88. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.88, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.0 kills per match with 46% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 25 of 125 matches the rating was 1.10 or higher (20%), in 68 it was below 0.90. In 125 matches with detailed stats: 10 4Ks and 0 aces. budapesst loses the most ELO on Dust 2 (−22 ELO, win rate 37%). Things go best on Mirage (+4 ELO, win rate 44%). From match no. 5 of the day on, things go best: 50% win rate, −24 ELO. Last 30 days: 75 matches, win rate 47%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.