bu3g131hj23b

Vietnam
On FACEIT since 2020 335 matches tracked 91 matches in 30 days
ELO ▼ 84
2,846
30-day peak: 3,051
Rank EU ▼ 9,051 places
#15,739
Vietnam #57 in Vietnam
30 days · prev. #6,688 · best #6,688
Last updated:

How does bu3g131hj23b play?

Rating 1.02 K/R 0.72 ADR 76.3 from 335 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 335 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 25%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (271 matches).

2,750-2,999 ELO

Compared with 11,847 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 53%+1 pp · Ø 52% better than 56%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 61%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just below the average (51%).

Headshot rate 50%−1 pp · Ø 51% better than 40%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.7
Knife kills 1 in 335 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.3%).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 20%
3K rounds 3.2%−1.1 pp · Ø 4.3% better than 10%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 34x 4K, 4 aces in 271 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.7−0.3 · Ø 4.0 better than 43%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 37%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 1.01, ADR at 75.9
▼ Got worse
Headshots −4 pp, Win rate −10 pp, ELO −244

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: June 2026 with 0.83. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.75).

Patterns

From the last 335 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −243 ELO
63 matches · 48% win rate
In match 4 of the day −96 ELO
44 matches · 39% win rate
Between 6:00 and 12:00 −122 ELO, win rate 33%
On Mondays −85 ELO, win rate 43%

bu3g131hj23b loses the most ELO on Dust 2: −243 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.61 · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 34 · Mirage
  4. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 335 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
59% better than 74%
0.75 better than 47%
78.9 better than 35%
1.04 better than 45%
55% of 378 duels better than 68%
34% of 56 situations better than 36%
Ancient75
49% better than 32%
0.71 better than 27%
74.5 better than 13%
1.01 better than 35%
51% of 249 duels better than 41%
38% of 52 situations right on the average
Dust 263
48% better than 31%
0.69 better than 22%
74.7 better than 16%
0.98 better than 23%
49% of 204 duels better than 32%
47% of 34 situations better than 73%
Anubis59
59% better than 67%
0.73 better than 40%
76.6 better than 23%
1.07 better than 55%
59% of 227 duels better than 84%
42% of 33 situations better than 58%
Inferno18
33% better than 1%
0.71 better than 20%
71.3 better than 4%
0.95 better than 8%
45% of 60 duels better than 7%
50% of 12 situations better than 74%
Nuke8
13% -
0.64 -
68.6 -
0.88-
36% of 25 duels -
0% of 2 situations -
Vertigo3
100% -
0.80 -
79.7 -
1.08-
50% of 16 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bu3g131hj23b plays

Across 335 matches bu3g131hj23b averages K/R 0.72, ADR 76.3 and a rating of 1.02. Most room to improve: 3K rounds at 3.2%, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 15.7 kills per match with 50% headshots. The strongest map is Anubis with a 59% win rate in 59 matches. In 134 of 335 matches the rating was 1.10 or higher (40%), in 136 it was below 0.90. In 271 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: June 2026 at 1.11. bu3g131hj23b loses the most ELO on Dust 2 (−243 ELO, win rate 48%). Things go best on Anubis (+289 ELO, win rate 59%). Match no. 2 of the day goes best: 58% win rate, +166 ELO. Got weaker: Headshots −4 pp, Win rate −10 pp, ELO −244. Unchanged in recent months: K/R at 0.71, Rating at 1.01, ADR at 75.9. Last 30 days: 91 matches, win rate 48%, net ELO −155.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.