bty000

Sweden
On FACEIT since 2024 156 matches tracked 59 matches in 30 days
Last updated:

How does bty000 play?

Rating 0.99 (from 129 matches) K/R 0.72 ADR 81.3 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49% on level 7
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 129 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 24% normal 0.90 to 1.09 17% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+4 pp better than 94%
Opening duels won 50%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 34%−5 pp better than 31%
Clutch 1v2 won 17%−4 pp better than 25%
Clutch kills per match 1.6−0.1 better than 48%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%0 pp level
AWP share of kills 20%+9 pp better than 87%
K/D 0.98−0.02 better than 47%
Pistol kills per match 2.6
Knife kills 9 in 156 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%−0.5 pp better than 44%
Rounds with 3K 4.3%+0.4 pp better than 74%
MVPs per match 2.30.0 level
4Ks and aces 21x 4K, 2 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 26%
Utility damage per round 4.5+0.3 better than 61%
Enemies flashed per round 0.26−0.01 better than 52%
Rounds with a death 74%+2 pp better than 33%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 46%
▼ Got worse
K/R −0.06, ADR −5.9, Win rate −20 pp, ELO −252

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.71 (at the start 0.77).

Patterns

From the last 156 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −43 ELO
30 matches · 57% wins
On Ancient −42 ELO
29 matches · 41% wins
Between 12:00 and 18:00 +67 ELO, win rate 44%
On Mondays −97 ELO, win rate 40%

bty000 loses the most ELO on Anubis: −43 ELO, 57% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.08 · Anubis

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
51% better than 55%
0.72 level
79.7 better than 54%
0.99 level
53% of 243 duels better than 72%
50% of 24 situations better than 84%
Mirage34
50% level
0.72 level
81.1 better than 64%
0.99 better than 48%
54% of 214 duels better than 73%
41% of 32 situations better than 58%
Anubis30
57% better than 77%
0.72 level
81.3 better than 61%
1.03 better than 63%
48% of 168 duels better than 35%
19% of 21 situations better than 10%
Ancient29
41% better than 20%
0.71 better than 43%
80.9 better than 57%
0.94 better than 29%
51% of 175 duels level
20% of 20 situations better than 12%
Inferno10
40% -
0.66 -
81.5 -
0.85-
43% of 75 duels -
40% of 5 situations -
Nuke6
33% -
0.79 -
87.4 -
1.11-
59% of 41 duels -
14% of 7 situations -
Cache4
100% -
0.91 -
90.6 -
1.20-
58% of 31 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bty000 plays

Across 156 matches bty000 averages K/R 0.72 and ADR 81.3; the rating across the 129 rated matches is 0.99. Biggest strength: Rounds with first kill at 14%. That is better than 94% of players on level 7. On average 16.0 kills per match, 46% of them headshots. The strongest map is Anubis with a 57% win rate in 30 matches. In 53 of 129 matches the rating was 1.10 or higher (41%), in 54 it was below 0.90. In 129 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: September 2026 at 1.01. bty000 loses the most ELO on Anubis (−43 ELO, win rate 57%). Things go best on Mirage (+130 ELO, win rate 50%). Got weaker: K/R −0.06, ADR −5.9, Win rate −20 pp, ELO −252. Unchanged in recent months: Headshots at 46%. Last 30 days: 59 matches, win rate 46%, ELO balance +40.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.