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btw0-

Brazil
On FACEIT since 2023 232 matches tracked 66 matches in 30 days
ELO ▼ 37
2,292
30-day peak: 2,355
Rank SA ▼ 705 places
#2,619
Brazil #2,177 in Brazil
30 days · prev. #1,914 · best #1,914
Last updated:

How does btw0- play?

Rating 1.00 K/R 0.71 ADR 77.2 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 232 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (228 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 21%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 21%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.99−0.05 · Ø 1.04 better than 31%
Pistol kills per match 2.6
Zeus kills5 in 232 matches
Knife kills 8 in 232 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 54%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 21%
MVPs per match 2.2−0.2 · Ø 2.4 better than 32%
4Ks and aces 43x 4K, 1 ace in 228 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 27%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 86%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +8 pp, Win rate +24 pp, ELO +419
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.19, ADR −10.3

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.69 (at the start 0.81). Clearly below the average (0.74).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −200 ELO
84 matches · 43% win rate
In match 1 of the day −46 ELO
71 matches · 45% win rate
On Thursdays −72 ELO, win rate 39%

btw0- loses the most ELO on Mirage: −200 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Ancient
  2. Recorded match no. 100 · Dust 2
  3. Reached level 10 · Cache
  4. Longest win streak: 9 wins in a row · Dust 2
  5. Most kills in a match: 44 · Mirage

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
43% better than 16%
0.67 better than 15%
73.1 better than 12%
0.94 better than 17%
47% of 419 duels better than 25%
33% of 42 situations better than 34%
Dust 260
57% better than 68%
0.72 better than 37%
80.0 better than 42%
1.03 better than 45%
53% of 297 duels better than 58%
22% of 23 situations better than 12%
Ancient33
58% better than 68%
0.75 right on the average
83.7 better than 59%
1.04 right on the average
50% of 175 duels better than 40%
36% of 14 situations better than 45%
Anubis20
45% better than 26%
0.67 better than 15%
71.4 better than 6%
0.96 better than 22%
54% of 103 duels better than 64%
33% of 12 situations better than 41%
Nuke14
71% -
0.65 -
70.4 -
1.00-
49% of 49 duels -
50% of 4 situations -
Inferno12
50% -
0.85 -
89.2 -
1.24-
56% of 100 duels -
40% of 5 situations -
Cache7
57% -
0.60 -
73.8 -
0.82-
41% of 46 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How btw0- plays

Across 232 matches btw0- averages K/R 0.71, ADR 77.2 and a rating of 1.00. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 45% headshots. The strongest map is Nuke with a 71% win rate in 14 matches. In 83 of 232 matches the rating was 1.10 or higher (36%), in 96 it was below 0.90. In 228 matches with detailed stats: 43 4Ks and 1 ace. Best month by rating: August 2026 at 1.20. btw0- loses the most ELO on Mirage (−200 ELO, win rate 43%). Things go best on Dust 2 (+174 ELO, win rate 57%). Match no. 4 of the day goes best: 65% win rate, −27 ELO. Improved over the last three months: Headshots +8 pp, Win rate +24 pp, ELO +419. Got weaker: K/R −0.12, Rating −0.19, ADR −10.3. Last 30 days: 66 matches, win rate 47%, net ELO −81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.