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bst--

Cook Islands
On FACEIT since 2015 282 matches tracked 60 matches in 30 days
ELO ▲ 50
2,744
30-day peak: 2,769
Rank EU
#21,875
Cook Islands #11 in Cook Islands
Last updated:

How does bst-- play?

Rating 1.08 (from 259 matches) K/R 0.78 ADR 84.8 from 282 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 259 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so right on the average (52%).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.06+0.02 · Ø 1.04 better than 52%
Pistol kills per match 3.0
Knife kills 1 in 282 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 41%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 49x 4K, 12 aces in 211 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 9%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 34%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.07, ADR +5.1, Headshots +4 pp
= Stayed the same
Win rate at 51%, ELO at 2,744
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: November 2026 with 0.84. Last 3 months: 0.80 (at the start 0.76). Clearly above the average (0.75).

Patterns

From the last 282 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −190 ELO
54 matches · 44% win rate
On Nuke −113 ELO
34 matches · 41% win rate
On Wednesdays +13 ELO, win rate 42%

bst-- loses the most ELO in match 3 of the day: −190 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 41 · Cache
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Highest rating in a match: 2.24 · Mirage

Maps in detail

from the last 282 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
56% better than 66%
0.83 better than 83%
89.6 better than 84%
1.12 better than 74%
48% of 334 duels better than 28%
32% of 19 situations better than 31%
Ancient52
52% better than 42%
0.72 better than 34%
80.7 better than 42%
0.99 better than 31%
46% of 220 duels better than 16%
47% of 19 situations better than 72%
Dust 252
56% better than 63%
0.77 better than 60%
83.4 better than 61%
1.08 better than 58%
57% of 282 duels better than 77%
8% of 13 situations better than 2%
Anubis48
48% better than 31%
0.77 better than 60%
84.3 better than 65%
1.07 better than 58%
50% of 259 duels better than 37%
33% of 15 situations better than 37%
Nuke34
41% better than 9%
0.75 right on the average
82.3 better than 51%
1.04 better than 47%
47% of 167 duels better than 17%
32% of 19 situations better than 34%
Cache32
53% right on the average
0.84 better than 84%
88.6 better than 76%
1.18 better than 83%
52% of 216 duels right on the average
38% of 13 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How bst-- plays

Across 282 matches bst-- averages K/R 0.78 and ADR 84.8; the rating across the 259 rated matches is 1.08. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 52% headshots. The strongest map is Mirage with a 56% win rate in 62 matches. In 118 of 259 matches the rating was 1.10 or higher (46%), in 86 it was below 0.90. In 211 matches with detailed stats: 49 4Ks and 12 aces. Best month by rating: November 2026 at 1.16. bst-- loses the most ELO in match 3 of the day (−190 ELO, win rate 44%). Things go best on Mirage (+105 ELO, win rate 56%). Match no. 2 of the day goes best: 59% win rate, −10 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, ADR +5.1, Headshots +4 pp. Unchanged in recent months: Win rate at 51%, ELO at 2,744. Last 30 days: 60 matches, win rate 55%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.