bsquared

USA
On FACEIT since 2017 184 matches tracked 36 matches in 30 days
ELO ▼ 32
2,149
30-day peak: 2,278
Rank NA ▼ 605 places
#5,093
USA #2,818 in USA
30 days · prev. #4,488 · best #3,262
Last updated:

How does bsquared play?

Rating 1.12 (from 134 matches) K/R 0.77 ADR 81.0 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 134 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 15%+4 pp · Ø 11% better than 75%
K/D 1.18+0.15 · Ø 1.03 better than 89%
Pistol kills per match 2.5
Knife kills 1 in 184 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 79%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 18x 4K, 1 ace in 104 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 5.7+1.4 · Ø 4.3 better than 84%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 49%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.06, Win rate +4 pp
= Stayed the same
ADR at 81.8, Headshots at 39%
▼ Got worse
ELO −215

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.81
AprMayJunJulAugSepOctNov

Best month: July 2026 with 0.88. Last 3 months: 0.79 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −86 ELO
24 matches · 33% win rate
In match 3 of the day −54 ELO
31 matches · 42% win rate
On Saturdays ±0 ELO, win rate 38%

bsquared loses the most ELO on Mirage: −86 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Inferno
  2. Highest rating in a match: 2.33 · Nuke
  3. Recorded match no. 100 · Cache
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno39
62% better than 80%
0.82 better than 73%
85.7 better than 63%
1.23 better than 89%
64% of 98 duels better than 93%
54% of 24 situations better than 81%
Anubis36
42% better than 20%
0.76 better than 61%
78.4 better than 37%
1.10 better than 73%
55% of 71 duels better than 71%
38% of 34 situations right on the average
Ancient33
48% better than 38%
0.77 better than 64%
83.9 better than 63%
1.05 better than 58%
52% of 48 duels right on the average
48% of 23 situations better than 73%
Mirage24
33% better than 4%
0.71 better than 36%
73.5 better than 16%
1.07 better than 65%
54% of 56 duels better than 68%
64% of 11 situations better than 96%
Cache20
40% -
0.73 -
75.4 -
1.01-
51% of 47 duels -
33% of 12 situations -
Nuke14
64% -
0.85 -
85.2 -
1.22-
60% of 47 duels -
31% of 13 situations -
Dust 210
20% -
0.78 -
84.4 -
1.11-
68% of 25 duels -
22% of 9 situations -
Overpass7
57% -
0.88 -
85.3 -
1.30-
100% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How bsquared plays

Across 184 matches bsquared averages K/R 0.77 and ADR 81.0; the rating across the 134 rated matches is 1.12. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 41% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 68 of 134 matches the rating was 1.10 or higher (51%), in 33 it was below 0.90. In 104 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: July 2026 at 1.27. bsquared loses the most ELO on Mirage (−86 ELO, win rate 33%). Things go best on Inferno (+90 ELO, win rate 62%). Improved over the last three months: K/R +0.05, Rating +0.06, Win rate +4 pp. Got weaker: ELO −215. Unchanged in recent months: ADR at 81.8, Headshots at 39%. Last 30 days: 36 matches, win rate 53%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.