brzozak200

Poland
On FACEIT since 2021 316 matches tracked 144 matches in 30 days
ELO ▲ 32
2,338
30-day peak: 2,418
Rank EU
#95,114
Poland #5,040 in Poland
Last updated:

How does brzozak200 play?

Rating 1.17 K/R 0.80 ADR 86.5 from 316 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 316 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 29% good 1.10 to 1.29 26% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 9%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (295 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

3.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 3.1+1.4 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (50%).

Headshot rate 37%−13 pp · Ø 50% better than 2%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.26+0.23 · Ø 1.03 better than 94%
Pistol kills per match 1.9
Zeus kills1 in 316 matches
Knife kills 6 in 316 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.4%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 81%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 59%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 49x 4K, 7 aces in 295 matches

Utility and deaths

Strength
Nades, flashes and deaths

9.0 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 9.0+4.8 · Ø 4.2 better than 99%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 78%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Win rate +11 pp, ELO +215
= Stayed the same
Rating at 1.17, ADR at 86.5, Headshots at 37%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: October 2026 with 0.81. Last 3 months: 0.81 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 316 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −39 ELO
25 matches · 36% win rate
In match 1 of the day −33 ELO
60 matches · 42% win rate
On Tuesdays +39 ELO, win rate 39%

brzozak200 loses the most ELO on Cache: −39 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 2.14 · Ancient
  3. Most kills in a match: 50 · Dust 2
  4. Longest win streak: 10 wins in a row · Nuke

Maps in detail

from the last 316 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient88
52% better than 45%
0.78 better than 65%
86.7 better than 74%
1.12 better than 75%
58% of 182 duels better than 80%
44% of 96 situations better than 65%
Anubis74
54% better than 55%
0.79 better than 72%
85.7 better than 72%
1.15 better than 82%
61% of 170 duels better than 93%
41% of 68 situations better than 58%
Nuke61
61% better than 72%
0.86 better than 86%
87.3 better than 72%
1.27 better than 94%
63% of 108 duels better than 95%
38% of 61 situations better than 48%
Cache25
36% better than 6%
0.81 better than 75%
86.6 better than 69%
1.16 better than 80%
57% of 58 duels better than 71%
37% of 30 situations better than 41%
Inferno23
43% better than 17%
0.76 right on the average
83.1 better than 50%
1.13 better than 67%
49% of 59 duels better than 24%
31% of 16 situations better than 31%
Dust 218
44% better than 22%
0.77 better than 62%
81.3 better than 49%
1.09 better than 64%
52% of 33 duels better than 54%
43% of 23 situations better than 65%
Vertigo15
47% -
0.88 -
96.2 -
1.25-
58% of 26 duels -
43% of 21 situations -
Mirage10
40% -
0.77 -
87.6 -
1.09-
21% of 14 duels -
54% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How brzozak200 plays

Across 316 matches brzozak200 averages K/R 0.80, ADR 86.5 and a rating of 1.17. Biggest strength: Utility damage per round at 9.0, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 18.0 kills per match with 37% headshots. The strongest map is Nuke with a 61% win rate in 61 matches. In 185 of 316 matches the rating was 1.10 or higher (59%), in 70 it was below 0.90. In 295 matches with detailed stats: 49 4Ks and 7 aces. Best month by rating: June 2026 at 1.17. brzozak200 loses the most ELO on Cache (−39 ELO, win rate 36%). Things go best in match 4 of the day (+50 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +15 ELO. Improved over the last three months: K/R +0.04, Win rate +11 pp, ELO +215. Unchanged in recent months: Rating at 1.17, ADR at 86.5, Headshots at 37%. Last 30 days: 144 matches, win rate 52%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.