brunov

KR
57 matches tracked 11 matches in 30 days
Last updated:

How does brunov play?

Rating 0.97 (from 36 matches) K/R 0.72 ADR 71.5 from 57 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43% on level 6
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 36 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 11% weak 0.75 to 0.89 14% very weak below 0.75 33%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. Higher headshot rate than the level 6 average.
ClutcherHeadshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

Compared with 956 players on level 6, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

brunov gets the first kill in 6 of 100 rounds. 4 percentage points below the level 6 average (10%).

Rounds with first kill 6%−4 pp better than 4%
Opening duels won 51%+1 pp better than 64%

Clutch

Average
Last one alive

Averages 2.4 kills per match as the last one alive. 0.7 above the level 6 average (1.7).

Clutch 1v1 won 32%−6 pp better than 22%
Clutch 1v2 won 17%−5 pp better than 25%
Clutch kills per match 2.4+0.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

57 of 100 kills by brunov are headshots. 12 percentage points above the level 6 average (45%).

Headshot rate 57%+12 pp better than 96%
AWP share of kills 6%−5 pp better than 35%
K/D 1.06+0.07 better than 80%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

brunov gets exactly 2 kills in 10.9 of 100 rounds. 2.0 percentage points below the level 6 average (12.9%).

2K rounds 10.9%−2.0 pp better than 9%
3K rounds 3.6%−0.3 pp better than 41%
MVPs per match 2.1−0.1 better than 44%
4Ks and aces 6x 4K, 0 aces in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 1.3 utility damage per round from HEs and mollies. 2.7 below the level 6 average (4.0).

Utility hit rate 27%−8 pp better than 8%
Utility damage per round 1.3−2.7 better than 2%
Enemies flashed per round 0.14−0.12 better than 18%
Deaths per round 68%−5 pp better than 94%

Progress

One value per month, dashed line is the level 6 average
Whether brunov is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 36 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.66
MarAprMayJunJulAugSepOct

Best month: June 2026 with 0.93.

Patterns

From the last 57 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
22 matches · 41% win rate

brunov loses the most ELO in match 1 of the day: ±0 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.65 · Nuke
  2. Most kills in a match: 37 · Ancient
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 57 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke14
71% -
0.74 -
69.3 -
1.09-
58% of 38 duels -
44% of 18 situations -
Anubis11
45% -
0.74 -
76.5 -
0.93-
56% of 25 duels -
36% of 11 situations -
Mirage11
27% -
0.66 -
68.3 -
0.86-
53% of 30 duels -
9% of 11 situations -
Dust 210
60% -
0.68 -
67.6 -
0.94-
70% of 20 duels -
29% of 7 situations -
Ancient5
60% -
0.80 -
77.4 -
1.07-
55% of 22 duels -
40% of 5 situations -
Inferno3
33% -
0.74 -
73.3 -
0.46-
80% of 5 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How brunov plays

Across 57 matches brunov averages K/R 0.72 and ADR 71.5; the rating across the 36 rated matches is 0.97. Biggest strength: Headshot rate at 57%, better than 96% of level 6 players. Most room to improve: Utility damage per round at 1.3, better than only 2% of level 6 players. Averages 16.1 kills per match with 57% headshots. The strongest map is Nuke with a 71% win rate in 14 matches. In 15 of 36 matches the rating was 1.10 or higher (42%), in 17 it was below 0.90. In 36 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 0.97. brunov loses the most ELO in match 1 of the day (±0 ELO, win rate 41%). Last 30 days: 11 matches, win rate 36%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.