brumar

Argentina
142 matches tracked 41 matches in 30 days
Last updated:

How does brumar play?

Rating 0.95 (from 141 matches) K/R 0.69 ADR 77.5 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 141 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 30%
Player type
Clicks heads
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 about average weaker than most
Level 6

Compared with 770 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−3 pp · Ø 50% better than 25%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 40%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 38%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 15%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (45%).

Headshot rate 50%+5 pp · Ø 45% better than 77%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.92−0.08 · Ø 1.00 better than 28%
Pistol kills per match 2.5
Knife kills 2 in 142 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 41%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 49%
MVPs per match 2.0−0.2 · Ø 2.2 better than 34%
4Ks and aces 27x 4K, 0 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 16%
Utility damage per round 3.7−0.3 · Ø 4.0 better than 46%
Enemies flashed per round 0.39+0.14 · Ø 0.25 better than 80%
Deaths per round 75%+3 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ADR +4.6, First kills +1 pp, Clutch 1v1 +5 pp
= Stayed the same
K/R at 0.69, Rating at 0.94, Headshots at 50%
▼ Got worse
Win rate −13 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.69 (at the start 0.68). Slightly below the average (0.73).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −126 ELO
33 matches · 52% win rate
On Mirage −108 ELO
57 matches · 47% win rate
On Sundays −123 ELO, win rate 38%

brumar loses the most ELO on Dust 2: −126 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Mirage
  2. Most kills in a match: 31 · Cache
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
47% better than 42%
0.71 better than 46%
77.5 better than 43%
0.97 better than 42%
48% of 281 duels better than 42%
29% of 28 situations better than 28%
Dust 233
52% better than 59%
0.68 better than 32%
76.5 better than 38%
0.96 better than 37%
43% of 130 duels better than 16%
40% of 15 situations better than 58%
Anubis16
50% better than 45%
0.67 better than 26%
76.8 better than 38%
0.89 better than 17%
51% of 63 duels right on the average
33% of 9 situations better than 39%
Nuke13
54% -
0.62 -
72.6 -
0.85-
45% of 62 duels -
29% of 7 situations -
Inferno12
50% -
0.65 -
76.7 -
0.89-
54% of 69 duels -
50% of 6 situations -
Ancient7
29% -
0.73 -
86.5 -
0.97-
42% of 31 duels -
40% of 5 situations -
Cache4
50% -
0.78 -
90.5 -
1.19-
35% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How brumar plays

Across 142 matches brumar averages K/R 0.69 and ADR 77.5; the rating across the 141 rated matches is 0.95. Biggest strength: Headshot rate at 50%, better than 77% of level 6 players. Most room to improve: Utility hit rate at 29%, better than only 16% of level 6 players. Averages 14.7 kills per match with 50% headshots. The strongest map is Nuke with a 54% win rate in 13 matches. In 45 of 141 matches the rating was 1.10 or higher (32%), in 61 it was below 0.90. In 141 matches with detailed stats: 27 4Ks and 0 aces. Best month by rating: October 2026 at 1.07. brumar loses the most ELO on Dust 2 (−126 ELO, win rate 52%). Things go best in match 3 of the day (−50 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, −50 ELO. Improved over the last three months: ADR +4.6, First kills +1 pp, Clutch 1v1 +5 pp. Got weaker: Win rate −13 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.94, Headshots at 50%. Last 30 days: 41 matches, win rate 46%, net ELO −207.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.