brooklynbaby

Vietnam
On FACEIT since 2023 417 matches tracked 147 matches in 30 days
Last updated:

How does brooklynbaby play?

Rating 1.01 (from 411 matches) K/R 0.74 ADR 78.7 from 417 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 411 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (317 matches).

2,750-2,999 ELO

Compared with 12,220 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 10%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 91%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 0.99−0.06 · Ø 1.05 better than 23%
Pistol kills per match 2.8
Knife kills 3 in 417 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 38%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 56x 4K, 6 aces in 317 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 40%+6 pp · Ø 34% better than 88%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 37%
Enemies flashed per round 0.19−0.12 · Ø 0.31 better than 17%
Deaths per round 75%+4 pp · Ø 71% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, Win rate +6 pp, ELO +352
= Stayed the same
K/R at 0.74, Rating at 1.00, ADR at 78.0
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: August 2026 with 0.77. Last 3 months: 0.74 (at the start 0.75). Just below the average (0.75).

Patterns

From the last 417 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −149 ELO
57 matches · 37% win rate
On Mirage −120 ELO
95 matches · 47% win rate
Between 6:00 and 12:00 −150 ELO, win rate 40%
On Fridays −210 ELO, win rate 41%

brooklynbaby loses the most ELO in match 4 of the day: −149 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.44 · Mirage
  3. Most kills in a match: 47 · Ancient
  4. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 417 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2100
52% better than 42%
0.74 better than 43%
78.6 better than 33%
1.02 better than 35%
45% of 422 duels better than 14%
29% of 58 situations better than 23%
Mirage95
47% better than 24%
0.73 better than 38%
79.1 better than 36%
0.99 better than 28%
50% of 459 duels better than 37%
40% of 40 situations better than 55%
Ancient85
46% better than 23%
0.76 right on the average
80.6 better than 40%
1.02 better than 38%
50% of 431 duels better than 36%
26% of 42 situations better than 20%
Anubis84
62% better than 75%
0.77 better than 59%
80.8 better than 46%
1.08 better than 58%
53% of 390 duels better than 55%
45% of 40 situations better than 67%
Cache29
52% better than 33%
0.70 better than 17%
72.0 better than 6%
0.94 better than 8%
43% of 129 duels better than 5%
19% of 16 situations better than 8%
Nuke18
33% better than 3%
0.69 better than 17%
73.6 better than 12%
0.92 better than 8%
48% of 69 duels better than 23%
25% of 8 situations better than 18%
Inferno3
0% -
0.57 -
61.7 -
0.77-
36% of 11 duels -
0% of 1 situations -
Overpass3
67% -
0.56 -
71.3 -
0.86-
44% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How brooklynbaby plays

Across 417 matches brooklynbaby averages K/R 0.74 and ADR 78.7; the rating across the 411 rated matches is 1.01. Biggest strength: Headshot rate at 60%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 75%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 16.5 kills per match with 60% headshots. The strongest map is Anubis with a 62% win rate in 84 matches. In 139 of 411 matches the rating was 1.10 or higher (34%), in 163 it was below 0.90. In 317 matches with detailed stats: 56 4Ks and 6 aces. Best month by rating: August 2026 at 1.07. brooklynbaby loses the most ELO in match 4 of the day (−149 ELO, win rate 37%). Things go best on Dust 2 (+181 ELO, win rate 52%). Match no. 2 of the day goes best: 56% win rate, +61 ELO. Improved over the last three months: Headshots +2 pp, Win rate +6 pp, ELO +352. Unchanged in recent months: K/R at 0.74, Rating at 1.00, ADR at 78.0. Last 30 days: 147 matches, win rate 52%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.