brony_pony
How does brony_pony play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).
Opening
AverageClutch
WeaknessWeapons and aim
AverageImpact
WeaknessUtility and deaths
AverageProgress
One value per month, dashed line is the Level 9 averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.73. Last 3 months: 0.70 (at the start 0.65).
Rating, 1.00 is an average match
Best month: September 2026 with 0.94.
Damage per round (ADR)
Best month: July 2026 with 82.3. Last 3 months: 79.0 (at the start 74.2).
Share of headshot kills
Best month: September 2026 with 52%. Last 3 months: 51% (at the start 46%).
Matches won (win rate)
Best month: June 2026 with 57%. Last 3 months: 48% (at the start 49%).
Best month: September 2026 with 1,790.
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Patterns
From the last 80 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
Nothing clear
Records and milestones
from recorded matches- Highest rating in a match: 1.52 · Dust 2
- Most kills in a match: 42 · Nuke
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 80 matchesCompared with players on the same level who have at least 15 matches on the map.
How brony_pony plays
Across 80 matches brony_pony averages K/R 0.67 and ADR 75.3; the rating across the 21 rated matches is 0.95. Most room to improve: Clutch 1v1 won at 0%. That is better than only 1% of players on level 9. On average 14.9 kills per match, 47% of them headshots. The strongest map is Mirage with a 65% win rate in 17 matches. In 4 of 21 matches the rating was 1.10 or higher (19%), in 11 it was below 0.90. In 21 matches with detailed stats: 4 4Ks and 1 aces. Best month by rating: September 2026 at 0.94. Things go best in match 1 of the day (±0 ELO, win rate 55%). Improved over the last three months: K/R +0.05, ADR +4.8, Headshots +5 pp. Unchanged in recent months: Win rate at 48%. Last 30 days: 21 matches, win rate 48%, ELO balance −25.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.