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brokenzinho

Chile
On FACEIT since 2014 555 matches tracked 55 matches in 30 days
ELO ▲ 123
2,637
30-day peak: 2,781
Rank SA ▲ 249 places
#759
Chile #36 in Chile
30 days · prev. #1,008 · best #408
Last updated:

How does brokenzinho play?

Rating 1.07 (from 112 matches) K/R 0.69 ADR 74.4 from 555 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 369 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (485 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 30%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (51%).

Headshot rate 40%−11 pp · Ø 51% better than 4%
AWP share of kills 23%+11 pp · Ø 12% better than 89%
K/D 1.08+0.03 · Ø 1.05 better than 57%
Pistol kills per match 3.1 from the last 369
Zeus kills1 in 369 matches
Knife kills 6 in 369 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.6%).

2K rounds 12.7%−0.9 pp · Ø 13.6% better than 25%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 40%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 89x 4K, 13 aces in 485 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 24%
Enemies flashed per round 0.09−0.21 · Ø 0.30 better than 3%
Deaths per round 64%−7 pp · Ø 71% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.18, ADR +20.5, Win rate +3 pp, ELO +119
= Stayed the same
Rating at 1.08
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: September 2026 with 0.79. Last 3 months: 0.78 (at the start 0.60). Slightly above the average (0.75).

Patterns

From the last 369 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −270 ELO
25 matches · 28% win rate
In match 2 of the day −236 ELO
64 matches · 45% win rate
On Sundays −8 ELO, win rate 41%

brokenzinho loses the most ELO on Anubis: −270 ELO, 28% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.54 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 44 · Ancient

Maps in detail

from the last 369 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage138
48% better than 32%
0.76 better than 53%
80.7 better than 44%
1.06 better than 54%
51% of 537 duels better than 46%
36% of 91 situations better than 43%
Dust 2116
57% better than 67%
0.78 better than 65%
84.8 better than 65%
1.08 better than 59%
54% of 559 duels better than 64%
36% of 66 situations better than 43%
Ancient44
50% better than 39%
0.80 better than 69%
85.7 better than 65%
1.09 better than 63%
57% of 222 duels better than 76%
28% of 25 situations better than 25%
Anubis25
28% better than 1%
0.78 better than 61%
86.2 better than 71%
1.06 right on the average
49% of 120 duels better than 32%
26% of 19 situations better than 21%
Cache24
46% better than 19%
0.81 better than 77%
86.7 better than 72%
1.13 better than 72%
64% of 110 duels better than 96%
33% of 24 situations better than 34%
Nuke13
69% -
0.81 -
88.2 -
1.09-
66% of 82 duels -
40% of 15 situations -
Inferno7
43% -
0.73 -
76.8 -
1.01-
46% of 39 duels -
100% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How brokenzinho plays

Across 555 matches brokenzinho averages K/R 0.69 and ADR 74.4; the rating across the 112 rated matches is 1.07. Biggest strength: Deaths per round at just 64% (lower is better), better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 40%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 40% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 160 of 369 matches the rating was 1.10 or higher (43%), in 127 it was below 0.90. In 485 matches with detailed stats: 89 4Ks and 13 aces. Best month by rating: October 2026 at 1.10. brokenzinho loses the most ELO on Anubis (−270 ELO, win rate 28%). Things go best in match 3 of the day (+207 ELO, win rate 56%). Match no. 3 of the day goes best: 56% win rate, +207 ELO. Improved over the last three months: K/R +0.18, ADR +20.5, Win rate +3 pp, ELO +119. Got weaker: Headshots −3 pp. Unchanged in recent months: Rating at 1.08. Last 30 days: 55 matches, win rate 53%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.