brokendreams

Poland
On FACEIT since 2021 499 matches tracked 207 matches in 30 days
ELO ▼ 77
3,371
30-day peak: 3,597
Rank EU ▼ 1,203 places
#2,216
Poland #117 in Poland
30 days · prev. #1,013 · best #735
Last updated:

How does brokendreams play?

Rating 0.98 K/R 0.68 ADR 74.1 from 499 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 499 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 28%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,553 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 50%−2 pp · Ø 52% better than 29%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 31%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 10%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (53%).

Headshot rate 45%−8 pp · Ø 53% better than 12%
AWP share of kills 8%−4 pp · Ø 12% better than 46%
K/D 1.01−0.05 · Ø 1.06 better than 26%
Pistol kills per match 2.2
Knife kills 10 in 499 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.4).

2K rounds 12.4%−1.2 pp · Ø 13.6% better than 18%
3K rounds 2.9%−1.3 pp · Ø 4.2% better than 4%
MVPs per match 1.8−0.6 · Ø 2.4 better than 2%
4Ks and aces 52x 4K, 4 aces in 499 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 29%
Enemies flashed per round 0.10−0.22 · Ø 0.32 better than 2%
Deaths per round 67%−3 pp · Ø 70% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.06, First kills +2 pp, Clutch 1v1 +5 pp
= Stayed the same
K/R at 0.68, ADR at 74.7, Win rate at 50%, ELO at 3,371
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: November 2026 with 0.71. Last 3 months: 0.68 (at the start 0.65). Clearly below the average (0.75).

Patterns

From the last 499 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −279 ELO
64 matches · 42% win rate
In match 3 of the day −253 ELO
70 matches · 43% win rate
Between 6:00 and 12:00 −80 ELO, win rate 43%
On Thursdays +26 ELO, win rate 41%

brokendreams loses the most ELO in match 4 of the day: −279 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Anubis
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 34 · Mirage
  4. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 499 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage169
49% better than 25%
0.67 better than 13%
73.5 better than 12%
0.98 better than 23%
50% of 555 duels better than 35%
34% of 124 situations better than 36%
Ancient115
52% better than 37%
0.66 better than 10%
72.6 better than 8%
0.96 better than 18%
53% of 338 duels better than 53%
39% of 94 situations better than 51%
Anubis87
49% better than 29%
0.70 better than 25%
77.2 better than 27%
1.01 better than 33%
52% of 324 duels right on the average
39% of 57 situations better than 52%
Nuke55
49% better than 24%
0.70 better than 21%
75.1 better than 17%
1.00 better than 25%
49% of 183 duels better than 28%
40% of 48 situations better than 55%
Dust 254
44% better than 16%
0.66 better than 11%
72.8 better than 10%
0.96 better than 16%
47% of 178 duels better than 21%
33% of 33 situations better than 34%
Inferno16
63% better than 53%
0.73 better than 28%
77.6 better than 15%
1.07 better than 33%
51% of 49 duels better than 22%
44% of 9 situations better than 60%

Compared with players on the same level who have at least 15 matches on the map.

How brokendreams plays

Across 499 matches brokendreams averages K/R 0.68, ADR 74.1 and a rating of 0.98. Biggest strength: Deaths per round at just 67% (lower is better), better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 2.9%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 14.6 kills per match with 45% headshots. The strongest map is Inferno with a 63% win rate in 16 matches. In 166 of 499 matches the rating was 1.10 or higher (33%), in 217 it was below 0.90. In 499 matches with detailed stats: 52 4Ks and 4 aces. Best month by rating: November 2026 at 1.02. brokendreams loses the most ELO in match 4 of the day (−279 ELO, win rate 42%). Things go best from match 5 of the day (+728 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +728 ELO. Improved over the last three months: Rating +0.06, First kills +2 pp, Clutch 1v1 +5 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.68, ADR at 74.7, Win rate at 50%, ELO at 3,371. Last 30 days: 207 matches, win rate 48%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.