broken

Sweden
On FACEIT since 2019 321 matches tracked 115 matches in 30 days
ELO ▲ 450
3,582
30-day peak: 3,647
Rank EU ▲ 1,113 places
#852
Sweden #28 in Sweden
30 days · prev. #1,965 · best #461
Last updated:
Next update possible in 52m 16s

How does broken play?

Rating 1.11 K/R 0.80 ADR 87.5 from 321 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 323 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average.
ClutcherEntryHeadshots
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

3,500+ ELO

Compared with 1,238 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (12%).

Rounds with first kill 17%+5 pp · Ø 12% better than 96%
Opening duels won 55%+2 pp · Ø 53% better than 52%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 53%+13 pp · Ø 40% better than 95%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 63%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 98%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (54%).

Headshot rate 61%+7 pp · Ø 54% better than 84%
AWP share of kills 15%+2 pp · Ø 13% better than 72%
K/D 1.12+0.01 · Ø 1.11 better than 38%
Pistol kills per match 3.4
Knife kills 7 in 323 matches

Impact

Average
Damage and big rounds

3.0 MVPs per match and so well above the average (2.5).

2K rounds 14.2%−0.2 pp · Ø 14.4% better than 37%
3K rounds 4.8%+0.3 pp · Ø 4.5% better than 52%
MVPs per match 3.0+0.5 · Ø 2.5 better than 83%
4Ks and aces 48x 4K, 5 aces in 249 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 18%
Utility damage per round 3.8−0.2 · Ø 4.0 better than 44%
Enemies flashed per round 0.29−0.05 · Ø 0.34 better than 31%
Deaths per round 71%+1 pp · Ø 70% better than 28%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +3 pp, ELO +733
= Stayed the same
K/R at 0.80, Rating at 1.11, ADR at 86.8, Headshots at 61%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months unchanged at 0.80. Just above the average (0.78).

Patterns

From the last 323 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −91 ELO
58 matches · 60% win rate
In match 4 of the day −60 ELO
35 matches · 43% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 41%
On Thursdays −42 ELO, win rate 48%

broken loses the most ELO on Ancient: −91 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Containment
  2. Most kills in a match: 44 · Dust 2
  3. Highest rating in a match: 2.46 · Mirage

Maps in detail

from the last 323 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
53% better than 29%
0.85 better than 70%
89.5 better than 66%
1.18 better than 65%
56% of 552 duels better than 56%
30% of 54 situations better than 21%
Dust 286
59% better than 55%
0.78 better than 42%
87.2 better than 58%
1.07 better than 29%
52% of 522 duels better than 33%
51% of 41 situations better than 82%
Ancient58
60% better than 53%
0.82 better than 61%
92.0 better than 79%
1.14 better than 57%
55% of 357 duels right on the average
34% of 35 situations better than 39%
Nuke41
44% better than 21%
0.80 better than 67%
88.5 better than 78%
1.08 better than 56%
55% of 251 duels better than 62%
35% of 20 situations better than 42%
Inferno14
57% -
0.78 -
87.0 -
1.04-
47% of 86 duels -
40% of 5 situations -
Aim_map_faceit5
100% -
0.56 -
63.1 -
0.95-
58% of 128 duels -
58% of 128 situations -
Aim_rats3
100% -
0.61 -
68.7 -
1.01-
61% of 64 duels -
61% of 64 situations -

Compared with players on the same level who have at least 15 matches on the map.

How broken plays

Across 321 matches broken averages K/R 0.80, ADR 87.5 and a rating of 1.11. Biggest strength: Rounds with first kill at 17%, better than 96% of level 10 · 3,500+ ELO players. Most room to improve: Utility hit rate at 29%, better than only 18% of level 10 · 3,500+ ELO players. Averages 17.5 kills per match with 61% headshots. The strongest map is Ancient with a 60% win rate in 58 matches. In 154 of 323 matches the rating was 1.10 or higher (48%), in 96 it was below 0.90. In 249 matches with detailed stats: 48 4Ks and 5 aces. Best month by rating: August 2026 at 1.22. broken loses the most ELO on Ancient (−91 ELO, win rate 60%). Things go best on Mirage (+98 ELO, win rate 53%). Improved over the last three months: Win rate +3 pp, ELO +733. Unchanged in recent months: K/R at 0.80, Rating at 1.11, ADR at 86.8, Headshots at 61%. Last 30 days: 115 matches, win rate 62%, net ELO +175.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.