brnn_

Brazil
89 matches tracked 20 matches in 30 days
ELO
2,058
Peak across the last 89 matches: 2,058
Rank SA ▼ 66 places
#4,917
BR #3,005 in BR
30 days · prev. #4,851 · best #4,851
Last updated:

How does brnn_ play?

Rating 1.26 (from 84 matches) K/R 0.88 ADR 88.1 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 84 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 35% good 1.10 to 1.29 14% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 70%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 95%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 41%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.27+0.24 · Ø 1.03 better than 97%
Pistol kills per match 2.9
Knife kills 5 in 89 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.2% of rounds and so well above the average (13.4%).

2K rounds 17.2%+3.8 pp · Ø 13.4% better than 98%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 95%
MVPs per match 2.9+0.5 · Ø 2.4 better than 95%
4Ks and aces 28x 4K, 1 ace in 81 matches

Utility and deaths

Strength
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 47%+11 pp · Ø 36% better than 98%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 89%
Enemies flashed per round 0.53+0.24 · Ø 0.29 better than 94%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether brnn_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 82 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.81
JulAugSepOct

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −29 ELO
33 matches · 55% win rate
In match 1 of the day −21 ELO
28 matches · 50% win rate
In match 3 of the day ±0 ELO
20 matches · 50% win rate

brnn_ loses the most ELO on Dust 2: −29 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Dust 2
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 2.79 · Inferno

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
55% better than 63%
0.90 better than 96%
91.5 better than 91%
1.28 better than 96%
50% of 121 duels better than 46%
41% of 22 situations better than 60%
Inferno21
57% better than 60%
0.91 better than 98%
94.1 better than 96%
1.29 better than 98%
68% of 84 duels better than 98%
38% of 16 situations better than 53%
Ancient10
60% -
0.84 -
77.7 -
1.23-
58% of 43 duels -
67% of 6 situations -
Mirage8
38% -
0.79 -
66.6 -
1.19-
37% of 19 duels -
0% of 2 situations -
Anubis7
71% -
0.86 -
94.9 -
1.14-
39% of 33 duels -
33% of 6 situations -
Nuke6
50% -
0.88 -
91.5 -
1.17-
43% of 23 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How brnn_ plays

Across 89 matches brnn_ averages K/R 0.88 and ADR 88.1; the rating across the 84 rated matches is 1.26. Biggest strength: Rating at 1.26, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 48% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 50 of 84 matches the rating was 1.10 or higher (60%), in 20 it was below 0.90. In 81 matches with detailed stats: 28 4Ks and 1 ace. brnn_ loses the most ELO on Dust 2 (−29 ELO, win rate 55%). Last 30 days: 20 matches, win rate 55%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.