brn016rp

Brazil
On FACEIT since 2025 127 matches tracked 18 matches in 30 days
ELO
2,108
Peak across the last 127 matches: 2,213
Rank SA ▼ 1,763 places
#4,707
Brazil #2,823 in Brazil
30 days · prev. #2,944 · best #2,944
Last updated:

How does brn016rp play?

Rating 1.14 K/R 0.82 ADR 85.5 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 127 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,001-2,249 ELO

Compared with 1,951 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 20%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Strength
Where do the kills come from?

63% headshots and so well above the average (49%).

Headshot rate 63%+14 pp · Ø 49% better than 99%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.16+0.13 · Ø 1.03 better than 87%
Pistol kills per match 3.0
Knife kills 1 in 127 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 83%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 79%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 25x 4K, 3 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 63%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 18%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +119
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.09, ADR −5.1, Headshots −3 pp, Win rate −19 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months: 0.81 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
50 matches · 58% win rate
In match 1 of the day ±0 ELO
33 matches · 45% win rate
In match 3 of the day ±0 ELO
23 matches · 43% win rate

brn016rp loses the most ELO on Dust 2: −25 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Nuke
  2. Highest rating in a match: 2.16 · Mirage
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
58% better than 76%
0.84 better than 88%
86.7 better than 78%
1.20 better than 90%
58% of 214 duels better than 84%
45% of 29 situations better than 73%
Inferno19
42% better than 17%
0.84 better than 88%
87.7 better than 84%
1.15 better than 85%
57% of 82 duels better than 77%
25% of 12 situations better than 22%
Cache17
71% -
0.79 -
83.9 -
1.12-
57% of 74 duels -
36% of 11 situations -
Ancient13
54% -
0.82 -
91.7 -
1.14-
47% of 75 duels -
33% of 9 situations -
Mirage12
33% -
0.81 -
78.9 -
1.08-
49% of 47 duels -
14% of 7 situations -
Anubis10
30% -
0.75 -
81.1 -
1.03-
42% of 57 duels -
0% of 3 situations -
Nuke5
40% -
0.82 -
81.1 -
1.08-
56% of 27 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How brn016rp plays

Across 127 matches brn016rp averages K/R 0.82, ADR 85.5 and a rating of 1.14. Biggest strength: Headshot rate at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 63% headshots. The strongest map is Cache with a 71% win rate in 17 matches. In 65 of 127 matches the rating was 1.10 or higher (51%), in 34 it was below 0.90. In 102 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: August 2026 at 1.25. brn016rp loses the most ELO on Dust 2 (−25 ELO, win rate 58%). Things go best from match 5 of the day (+25 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, +25 ELO. Improved over the last three months: ELO +119. Got weaker: K/R −0.05, Rating −0.09, ADR −5.1, Headshots −3 pp, Win rate −19 pp. Last 30 days: 18 matches, win rate 39%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.