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brkxd

Poland
On FACEIT since 2018 280 matches tracked 71 matches in 30 days
Last updated:

How does brkxd play?

Rating 1.14 (from 230 matches) K/R 0.84 ADR 91.2 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 230 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.04).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 1.14+0.10 · Ø 1.04 better than 76%
Pistol kills per match 2.9
Zeus kills1 in 280 matches
Knife kills 6 in 280 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.9%+1.4 pp · Ø 13.5% better than 78%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 75%
MVPs per match 2.7+0.3 · Ø 2.4 better than 80%
4Ks and aces 55x 4K, 0 aces in 210 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.30).

Utility hit rate 41%+6 pp · Ø 35% better than 90%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 70%
Enemies flashed per round 0.07−0.23 · Ø 0.30 better than 2%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.07, Rating −0.27, ADR −7.7, Headshots −8 pp, ELO −165

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.86
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.96. Last 3 months: 0.82 (at the start 0.89). Clearly above the average (0.75).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −156 ELO
26 matches · 42% win rate
From match 5 of the day −149 ELO
72 matches · 46% win rate
On Tuesdays −72 ELO, win rate 44%

brkxd loses the most ELO on Cache: −156 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.61 · Ancient
  3. Most kills in a match: 49 · Nuke
  4. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
50% better than 39%
0.81 better than 77%
89.5 better than 83%
1.12 better than 74%
51% of 461 duels better than 45%
36% of 36 situations better than 44%
Ancient59
59% better than 70%
0.90 better than 93%
94.3 better than 91%
1.24 better than 92%
57% of 196 duels better than 77%
52% of 33 situations better than 82%
Nuke39
51% better than 31%
0.80 better than 66%
87.0 better than 74%
1.06 better than 53%
47% of 146 duels better than 17%
36% of 25 situations better than 45%
Dust 230
47% better than 30%
0.80 better than 74%
89.4 better than 83%
1.09 better than 61%
44% of 95 duels better than 12%
70% of 10 situations better than 98%
Cache26
42% better than 19%
0.91 better than 94%
99.8 better than 96%
1.20 better than 86%
51% of 106 duels better than 45%
29% of 17 situations better than 27%
Anubis11
45% -
0.88 -
95.3 -
1.20-
62% of 39 duels -
67% of 3 situations -
Inferno5
40% -
0.81 -
89.4 -
1.14-
60% of 20 duels -
100% of 1 situations -
Vertigo5
60% -
0.76 -
85.9 -
1.06-
38% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How brkxd plays

Across 280 matches brkxd averages K/R 0.84 and ADR 91.2; the rating across the 230 rated matches is 1.14. Biggest strength: Damage per round (ADR) at 91.2, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 18.6 kills per match with 52% headshots. The strongest map is Ancient with a 59% win rate in 59 matches. In 110 of 230 matches the rating was 1.10 or higher (48%), in 63 it was below 0.90. In 210 matches with detailed stats: 55 4Ks and 0 aces. Best month by rating: May 2026 at 1.62. brkxd loses the most ELO on Cache (−156 ELO, win rate 42%). Things go best on Ancient (+110 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +12 ELO. Got weaker: K/R −0.07, Rating −0.27, ADR −7.7, Headshots −8 pp, ELO −165. Unchanged in recent months: Win rate at 51%. Last 30 days: 71 matches, win rate 49%, net ELO −88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.