breezzyy-

Russia
225 matches tracked 52 matches in 30 days
ELO ▲ 98
3,121
30-day peak: 3,269
Rank EU ▼ 272 places
#4,614 #1,299 in RU
30 days · before #4,342 · best #4,342
Last updated:

How does breezzyy- play?

Rating 1.14 (from 69 matches) K/R 0.79 ADR 85.4 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85% on level 10
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 75%
Rating spread from 69 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 32% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsEntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 57%+6 pp better than 88%

Clutch

Average
Last one alive
Clutch 1v1 won 46%+7 pp better than 87%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+7 pp better than 88%
AWP share of kills 3%−8 pp better than 18%
K/D 1.11+0.08 better than 74%
Pistol kills per match 2.9
Knife kills 1 in 225 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.6%+1.3 pp better than 77%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 40x 4K, 4 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 3.8−0.3 better than 43%
Enemies flashed per round 0.300.00 level
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.12, ADR +9.3, Win rate +9 pp
= Stayed the same
Headshots at 58%, ELO at 3,132
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: October 2026 with 0.87. Last 3 months: 0.82 (at the start 0.70).

Patterns

From the last 225 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −46 ELO
23 matches · 52% wins
On Ancient −30 ELO
43 matches · 44% wins
Between 12:00 and 18:00 −127 ELO, win rate 41%
On Tuesdays +50 ELO, win rate 41%

breezzyy- loses the most ELO on Inferno: −46 ELO, 52% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Cache
  2. Most kills in a match: 37 · Nuke
  3. Longest win streak: 12 wins in a row · Nuke

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke60
63% better than 74%
0.84 better than 78%
90.0 better than 78%
1.15-
59% of 310 duels better than 79%
49% of 35 situations better than 68%
Cache54
59% -
0.80 -
85.9 -
1.27-
57% of 272 duels -
47% of 45 situations -
Ancient43
44% better than 20%
0.74 better than 46%
80.9 better than 47%
1.06-
49% of 205 duels better than 37%
41% of 22 situations better than 63%
Inferno23
52% better than 38%
0.86 better than 88%
89.9 better than 84%
1.28-
65% of 78 duels better than 97%
40% of 20 situations level
Mirage23
48% better than 35%
0.74 level
79.0 better than 41%
1.04-
54% of 121 duels better than 64%
11% of 9 situations better than 2%
Anubis16
38% better than 9%
0.73 better than 44%
78.6 better than 38%
0.98-
46% of 84 duels better than 20%
38% of 13 situations level
Dust 23
0% -
0.66 -
81.5 -
0.79-
69% of 13 duels -
100% of 1 situations -
Vertigo3
100% -
0.88 -
105.9 -
-
71% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How breezzyy- plays

Across 225 matches breezzyy- averages K/R 0.79 and ADR 85.4; the rating across the 69 rated matches is 1.14. Biggest strength: Rounds with first kill at 14%. That is better than 91% of players on level 10. On average 17.1 kills per match, 58% of them headshots. The strongest map is Nuke with a 63% win rate in 60 matches. In 39 of 69 matches the rating was 1.10 or higher (57%), in 17 it was below 0.90. In 162 matches with detailed stats: 40 4Ks and 4 aces. Best month by rating: October 2026 at 1.18. breezzyy- loses the most ELO on Inferno (−46 ELO, win rate 52%). Things go best on Nuke (+91 ELO, win rate 63%). Improved over the last three months: K/R +0.12, ADR +9.3, Win rate +9 pp. Unchanged in recent months: Headshots at 58%, ELO at 3,132. Last 30 days: 52 matches, win rate 60%, ELO balance +45.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.