breakcore

Japan
On FACEIT since 2024 143 matches tracked 30 matches in 30 days
ELO ▼ 28
2,017
30-day peak: 2,176
Rank EU
#244,539
Japan #6,912 in Japan
Last updated:

How does breakcore play?

Rating 1.18 K/R 0.84 ADR 88.7 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 143 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 30% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 48%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 90%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 87%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.19+0.16 · Ø 1.03 better than 90%
Pistol kills per match 3.6
Knife kills 2 in 143 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 83%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 92%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 32x 4K, 2 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 39%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.85, Rating at 1.20, ADR at 89.5, Win rate at 51%, ELO at 2,017
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: September 2026 with 0.88. Last 3 months: 0.85 (at the start 0.83). Well above the average (0.74).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −94 ELO
33 matches · 48% win rate
On Dust 2 −52 ELO
33 matches · 48% win rate
On Wednesdays −74 ELO, win rate 43%

breakcore loses the most ELO on Anubis: −94 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 50 · Ancient
  4. Reached level 10 · Ancient
  5. Highest rating in a match: 2.21 · Mirage

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
52% right on the average
0.85 better than 89%
91.0 better than 88%
1.20 better than 91%
52% of 164 duels better than 57%
45% of 31 situations better than 71%
Anubis33
48% better than 41%
0.84 better than 90%
87.8 better than 82%
1.17 better than 89%
62% of 136 duels better than 95%
22% of 23 situations better than 14%
Dust 233
48% better than 40%
0.84 better than 87%
88.3 better than 82%
1.20 better than 89%
63% of 124 duels better than 96%
42% of 19 situations better than 64%
Ancient25
52% right on the average
0.83 better than 86%
86.8 better than 77%
1.14 better than 83%
60% of 111 duels better than 90%
43% of 14 situations better than 65%
Vertigo4
100% -
1.08 -
109.3 -
1.57-
63% of 16 duels -
67% of 6 situations -
Cache3
33% -
0.87 -
87.8 -
1.11-
73% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How breakcore plays

Across 143 matches breakcore averages K/R 0.84, ADR 88.7 and a rating of 1.18. Biggest strength: Opening duels won at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 46% headshots. The strongest map is Ancient with a 52% win rate in 25 matches. In 81 of 143 matches the rating was 1.10 or higher (57%), in 35 it was below 0.90. In 112 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: September 2026 at 1.21. breakcore loses the most ELO on Anubis (−94 ELO, win rate 48%). Things go best on Ancient (+53 ELO, win rate 52%). Match no. 2 of the day goes best: 56% win rate, +6 ELO. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.85, Rating at 1.20, ADR at 89.5, Win rate at 51%, ELO at 2,017. Last 30 days: 30 matches, win rate 47%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.