breadmaker65

Sweden
On FACEIT since 2018 226 matches tracked 24 matches in 30 days
Last updated:

How does breadmaker65 play?

Rating 1.14 K/R 0.79 ADR 83.1 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 226 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 13%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 64%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.18+0.14 · Ø 1.04 better than 85%
Pistol kills per match 3.3
Knife kills 2 in 226 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.5%).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 85%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 70%
MVPs per match 2.6+0.2 · Ø 2.4 better than 73%
4Ks and aces 36x 4K, 5 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.58+0.28 · Ø 0.30 better than 97%
Deaths per round 67%−4 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, Rating at 1.15, ADR at 83.3, Headshots at 53%, Win rate at 52%, ELO at 2,692
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.81 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −213 ELO
51 matches · 39% win rate
On Mirage −120 ELO
70 matches · 43% win rate
On Saturdays −180 ELO, win rate 37%

breadmaker65 loses the most ELO in match 2 of the day: −213 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.72 · Nuke
  2. Most kills in a match: 48 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient
  4. Recorded match no. 100 · Ancient

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
43% better than 16%
0.77 better than 60%
81.6 better than 51%
1.09 better than 64%
55% of 274 duels better than 69%
30% of 66 situations better than 24%
Dust 243
44% better than 20%
0.72 better than 38%
80.3 better than 44%
1.04 better than 47%
49% of 151 duels better than 33%
26% of 35 situations better than 18%
Ancient36
50% better than 39%
0.74 better than 43%
78.3 better than 30%
1.05 right on the average
53% of 133 duels better than 58%
55% of 22 situations better than 86%
Anubis30
53% right on the average
0.83 better than 83%
84.4 better than 67%
1.18 better than 84%
48% of 96 duels better than 28%
16% of 25 situations better than 6%
Inferno19
63% better than 74%
0.89 better than 87%
87.0 better than 66%
1.30 better than 90%
64% of 61 duels better than 91%
38% of 13 situations right on the average
Cache18
72% better than 94%
0.97 better than 99%
96.7 better than 94%
1.41 better than 99%
55% of 62 duels better than 62%
21% of 14 situations better than 13%
Nuke7
71% -
0.95 -
92.1 -
1.35-
77% of 30 duels -
33% of 6 situations -
Overpass3
100% -
0.77 -
74.9 -
1.28-
60% of 5 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How breadmaker65 plays

Across 226 matches breadmaker65 averages K/R 0.79, ADR 83.1 and a rating of 1.14. Biggest strength: Deaths per round at just 67% (lower is better), better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 53% headshots. The strongest map is Cache with a 72% win rate in 18 matches. In 114 of 226 matches the rating was 1.10 or higher (50%), in 60 it was below 0.90. In 157 matches with detailed stats: 36 4Ks and 5 aces. Best month by rating: August 2026 at 1.18. breadmaker65 loses the most ELO in match 2 of the day (−213 ELO, win rate 39%). Things go best in match 1 of the day (+51 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +51 ELO. Unchanged in recent months: K/R at 0.81, Rating at 1.15, ADR at 83.3, Headshots at 53%, Win rate at 52%, ELO at 2,692. Last 30 days: 24 matches, win rate 33%, net ELO −229.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.