bread-head

Australia
On FACEIT since 2017 138 matches tracked 20 matches in 30 days
ELO ▼ 41
2,157
30-day peak: 2,223
Rank OCE ▼ 189 places
#818
Australia #455 in Australia
30 days · prev. #629 · best #629
Last updated:

How does bread-head play?

Rating 0.95 (from 118 matches) K/R 0.70 ADR 77.9 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 118 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 46%−5 pp · Ø 51% better than 14%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 18%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 58%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 11x 4K, 0 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 69%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 81%
Deaths per round 73%+1 pp · Ø 72% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.07, Headshots +33 pp, ELO +78
= Stayed the same
ADR at 75.8
▼ Got worse
K/R −0.04, Win rate −6 pp

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.63
AprMayJunJulAugSepOctNov

Best month: May 2026 with 0.75. Last 3 months: 0.68 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −49 ELO
20 matches · 25% win rate
On Dust 2 −27 ELO
22 matches · 55% win rate
On Mondays ±0 ELO, win rate 48%

bread-head loses the most ELO on Anubis: −49 ELO, 25% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 33 · Nuke
  3. Highest rating in a match: 2.01 · Mirage
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
66% better than 92%
0.72 better than 42%
77.9 better than 37%
0.97 better than 30%
46% of 172 duels better than 23%
38% of 21 situations right on the average
Ancient27
48% better than 38%
0.71 better than 35%
76.6 better than 27%
1.00 better than 41%
45% of 104 duels better than 18%
36% of 11 situations better than 48%
Dust 222
55% better than 63%
0.69 better than 27%
77.4 better than 33%
0.87 better than 6%
48% of 67 duels better than 33%
40% of 5 situations better than 54%
Anubis20
25% better than 1%
0.68 better than 21%
76.1 better than 24%
0.88 better than 8%
40% of 75 duels better than 5%
67% of 6 situations better than 96%
Cache9
67% -
0.67 -
78.7 -
0.85-
67% of 30 duels -
50% of 2 situations -
Nuke9
56% -
0.67 -
76.7 -
0.95-
40% of 30 duels -
75% of 4 situations -
Inferno7
71% -
0.82 -
91.3 -
1.23-
58% of 26 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bread-head plays

Across 138 matches bread-head averages K/R 0.70 and ADR 77.9; the rating across the 118 rated matches is 0.95. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 46%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 43% headshots. The strongest map is Mirage with a 66% win rate in 44 matches. In 36 of 118 matches the rating was 1.10 or higher (31%), in 52 it was below 0.90. In 98 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: August 2026 at 1.02. bread-head loses the most ELO on Anubis (−49 ELO, win rate 25%). Things go best on Mirage (+3 ELO, win rate 66%). Match no. 2 of the day goes best: 59% win rate, −30 ELO. Improved over the last three months: Rating +0.07, Headshots +33 pp, ELO +78. Got weaker: K/R −0.04, Win rate −6 pp. Unchanged in recent months: ADR at 75.8. Last 30 days: 20 matches, win rate 50%, net ELO −76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.