branted

USA
On FACEIT since 2014 157 matches tracked 85 matches in 30 days
ELO ▲ 192
2,287
30-day peak: 2,333
Rank NA ▲ 827 places
#3,394
USA #1,817 in USA
30 days · prev. #4,221 · best #2,881
Last updated:

How does branted play?

Rating 1.19 K/R 0.84 ADR 88.6 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 157 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
ClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Strength
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 93%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 61%
AWP share of kills 17%+6 pp · Ø 11% better than 80%
K/D 1.22+0.19 · Ø 1.03 better than 92%
Pistol kills per match 3.9
Knife kills 3 in 157 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 89%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 92%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 31x 4K, 9 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 15%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.51+0.22 · Ø 0.29 better than 93%
Deaths per round 69%−3 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether branted is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 157 matches, all from the last 3 months.

Kills per round (K/R)

0.78
SepOctNov

Best month: September 2026 with 0.87.

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +16 ELO
25 matches · 44% win rate
In match 2 of the day +57 ELO
29 matches · 41% win rate
Between 6:00 and 12:00 −1 ELO, win rate 44%

branted loses the most ELO in match 3 of the day: +16 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Mirage
  2. Recorded match no. 100 · Cache
  3. Most kills in a match: 39 · Ancient
  4. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
44% better than 20%
0.81 better than 78%
83.4 better than 63%
1.12 better than 77%
54% of 177 duels better than 66%
43% of 35 situations better than 63%
Dust 234
59% better than 75%
0.85 better than 89%
89.2 better than 85%
1.23 better than 93%
63% of 215 duels better than 95%
56% of 34 situations better than 90%
Anubis26
50% better than 42%
0.85 better than 92%
90.8 better than 91%
1.19 better than 91%
50% of 135 duels better than 40%
32% of 19 situations better than 34%
Ancient20
50% better than 40%
0.85 better than 89%
91.0 better than 88%
1.19 better than 89%
58% of 106 duels better than 83%
47% of 17 situations better than 75%
Nuke14
50% -
0.77 -
83.3 -
1.06-
58% of 76 duels -
42% of 12 situations -
Cache12
58% -
0.88 -
93.9 -
1.29-
62% of 74 duels -
44% of 18 situations -
Inferno10
60% -
0.99 -
100.0 -
1.42-
62% of 53 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How branted plays

Across 157 matches branted averages K/R 0.84, ADR 88.6 and a rating of 1.19. Biggest strength: Rating at 1.19, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 18.7 kills per match with 52% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 86 of 157 matches the rating was 1.10 or higher (55%), in 36 it was below 0.90. In 157 matches with detailed stats: 31 4Ks and 9 aces. Best month by rating: September 2026 at 1.27. branted loses the most ELO in match 3 of the day (+16 ELO, win rate 44%). Things go best on Dust 2 (+69 ELO, win rate 59%). Match no. 1 of the day goes best: 58% win rate, +48 ELO. Last 30 days: 85 matches, win rate 52%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.