br_df_Rd

USA
On FACEIT since 2018 170 matches tracked 56 matches in 30 days
Last updated:

How does br_df_Rd play?

Rating 0.93 K/R 0.67 ADR 75.3 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 170 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 12% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 35%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More first kills per match than the level 6 average. Higher headshot rate than the level 6 average.
AWPerEntryHeadshots
better than most on level 6 about average weaker than most
Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 90%
Opening duels won 50%+1 pp · Ø 49% better than 57%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 63%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

73% headshots and so well above the average (45%).

Headshot rate 73%+28 pp · Ø 45% better than 99%
AWP share of kills 78%+67 pp · Ø 11% better than 99%
K/D 0.90−0.07 · Ø 0.97 better than 21%
Pistol kills per match 2.7
Knife kills 1 in 170 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (12.8%).

2K rounds 11.7%−1.1 pp · Ø 12.8% better than 20%
3K rounds 3.6%−0.1 pp · Ø 3.7% better than 44%
MVPs per match 1.9−0.2 · Ø 2.1 better than 21%
4Ks and aces 31x 4K, 1 ace in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so slightly above the average (73%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.260.00 · Ø 0.26 right on the average
Deaths per round 74%+1 pp · Ø 73% better than 38%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ELO +63, Clutch 1v1 +10 pp
= Stayed the same
K/R at 0.67, Rating at 0.93, ADR at 76.2, Win rate at 47%
▼ Got worse
Headshots −4 pp, First kills −1 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: September 2026 with 0.69. Last 3 months unchanged at 0.67. Slightly below the average (0.71).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −87 ELO
47 matches · 36% win rate
In match 3 of the day −78 ELO
26 matches · 38% win rate
On Fridays +28 ELO, win rate 40%

br_df_Rd loses the most ELO from match 5 of the day: −87 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Mirage
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
57% better than 74%
0.72 better than 54%
80.5 better than 61%
1.01 better than 57%
50% of 327 duels better than 53%
53% of 32 situations better than 86%
Mirage47
55% better than 67%
0.70 better than 42%
78.8 better than 51%
0.96 better than 38%
53% of 308 duels better than 70%
25% of 24 situations better than 20%
Cache18
28% -
0.69 -
76.0 -
0.90-
46% of 96 duels -
33% of 6 situations -
Anubis13
46% -
0.71 -
78.2 -
0.97-
48% of 64 duels -
0% of 4 situations -
Inferno13
15% -
0.55 -
66.3 -
0.80-
54% of 98 duels -
50% of 4 situations -
Nuke12
58% -
0.45 -
54.7 -
0.73-
41% of 63 duels -
-
Ancient9
22% -
0.55 -
60.2 -
0.76-
43% of 37 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How br_df_Rd plays

Across 170 matches br_df_Rd averages K/R 0.67, ADR 75.3 and a rating of 0.93. Biggest strength: Headshot rate at 73%, better than 99% of level 6 players. Averages 14.7 kills per match with 73% headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 47 of 170 matches the rating was 1.10 or higher (28%), in 89 it was below 0.90. In 170 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: September 2026 at 0.96. br_df_Rd loses the most ELO from match 5 of the day (−87 ELO, win rate 36%). Things go best in match 1 of the day (−115 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, −115 ELO. Improved over the last three months: ELO +63, Clutch 1v1 +10 pp. Got weaker: Headshots −4 pp, First kills −1 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.93, ADR at 76.2, Win rate at 47%. Last 30 days: 56 matches, win rate 45%, net ELO −126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.