br1h

BY
On FACEIT since 2025 407 matches tracked 172 matches in 30 days
ELO ▲ 224
3,097
30-day peak: 3,097
Rank EU ▲ 127 places
#5,179 #110 in BY
30 days · before #5,306 · best #5,179
Last updated:
Next update possible in 1h 48m

How does br1h play?

Rating 1.08 (from 207 matches) K/R 0.77 ADR 82.8 from 407 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67% on level 10
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 207 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 14%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (316 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 56%+5 pp better than 83%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+7 pp better than 88%
AWP share of kills 3%−8 pp better than 18%
K/D 1.08+0.05 better than 65%
Pistol kills per match 2.7
Knife kills 5 in 407 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.0%+0.7 pp better than 63%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.30.0 level
4Ks and aces 54x 4K, 5 aces in 316 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 2.9−1.2 better than 19%
Enemies flashed per round 0.26−0.04 better than 41%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +370
= Stayed the same
K/R at 0.77, ADR at 82.8, Headshots at 58%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months unchanged at 0.77.

Patterns

From the last 407 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −232 ELO
73 matches · 47% wins
In match 1 of the day −92 ELO
63 matches · 38% wins
Between 0:00 and 6:00 −150 ELO, win rate 42%
On Mondays −5 ELO, win rate 42%

br1h loses the most ELO on Ancient: −232 ELO, 47% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Highest rating in a match: 2.33 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 407 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage123
55% better than 61%
0.78 better than 67%
83.2 better than 63%
1.13 better than 78%
56% of 457 duels better than 75%
45% of 74 situations better than 72%
Dust 299
47% better than 32%
0.76 better than 60%
81.6 better than 54%
1.05 better than 53%
53% of 359 duels better than 60%
42% of 59 situations better than 61%
Ancient73
47% better than 29%
0.76 better than 58%
82.5 better than 55%
1.06 better than 59%
55% of 318 duels better than 70%
33% of 43 situations better than 40%
Anubis65
46% better than 25%
0.73 better than 44%
81.5 better than 53%
1.01 better than 36%
55% of 303 duels better than 70%
40% of 30 situations better than 55%
Nuke27
59% better than 58%
0.81 better than 69%
85.5 better than 64%
1.06-
50% of 126 duels better than 32%
63% of 16 situations better than 91%
Cache14
57% -
0.86 -
92.5 -
1.19-
63% of 63 duels -
50% of 4 situations -
Inferno6
50% -
0.68 -
79.9 -
0.96-
49% of 43 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How br1h plays

Across 407 matches br1h averages K/R 0.77 and ADR 82.8; the rating across the 207 rated matches is 1.08. Biggest strength: Headshot rate at 58%. That is better than 88% of players on level 10. Most room to improve: Utility damage per round at 2.9. That is better than only 19% of players on level 10. On average 17.0 kills per match, 58% of them headshots. The strongest map is Nuke with a 59% win rate in 27 matches. In 83 of 207 matches the rating was 1.10 or higher (40%), in 67 it was below 0.90. In 316 matches with detailed stats: 54 4Ks and 5 aces. Best month by rating: September 2026 at 1.08. br1h loses the most ELO on Ancient (−232 ELO, win rate 47%). Things go best from match 5 of the day (+71 ELO, win rate 56%). Improved over the last three months: ELO +370. Unchanged in recent months: K/R at 0.77, ADR at 82.8, Headshots at 58%, Win rate at 50%. Last 30 days: 172 matches, win rate 53%, ELO balance +60.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.