bpg

Brazil
On FACEIT since 2017 301 matches tracked
ELO
2,773
Peak across recorded matches: 3,052
Rank SA ▼ 23 places
#443
Brazil #404 in Brazil
30 days · prev. #420 · best #398
Last updated:

How does bpg play?

Rating 1.19 (from 180 matches) K/R 0.83 ADR 85.9 from 301 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 180 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 28% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,750-2,999 ELO

Compared with 12,287 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 59%+7 pp · Ø 52% better than 92%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 81%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (52%).

Headshot rate 35%−17 pp · Ø 52% better than 1%
AWP share of kills 39%+27 pp · Ø 12% better than 98%
K/D 1.21+0.16 · Ø 1.05 better than 87%
Pistol kills per match 2.8 from the last 180
Knife kills 1 in 180 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 66%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 89%
MVPs per match 3.0+0.6 · Ø 2.4 better than 93%
4Ks and aces 28x 4K, 3 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 24%−10 pp · Ø 34% better than 2%
Utility damage per round 3.0−1.0 · Ø 4.0 better than 21%
Enemies flashed per round 0.58+0.27 · Ø 0.31 better than 97%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp, Win rate +3 pp
= Stayed the same
K/R at 0.82, ADR at 84.8
▼ Got worse
Rating −0.06, ELO −246

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOctNov

Best month: August 2026 with 0.85. Last 3 months: 0.82 (at the start 0.83). Clearly above the average (0.75).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −229 ELO
74 matches · 55% win rate
In match 3 of the day −153 ELO
31 matches · 48% win rate
On Tuesdays −280 ELO, win rate 41%

bpg loses the most ELO on Mirage: −229 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 2.57 · Mirage
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
55% better than 57%
0.83 better than 81%
87.5 better than 77%
1.16 better than 81%
58% of 409 duels better than 83%
45% of 44 situations better than 71%
Dust 252
62% better than 80%
0.84 better than 84%
87.5 better than 76%
1.21 better than 87%
59% of 295 duels better than 83%
31% of 32 situations better than 28%
Ancient17
47% better than 27%
0.85 better than 87%
86.9 better than 72%
1.22 better than 91%
57% of 90 duels better than 76%
42% of 12 situations better than 59%
Nuke16
63% better than 70%
0.83 better than 74%
87.7 better than 71%
1.16 better than 72%
63% of 102 duels better than 92%
50% of 6 situations better than 75%
Anubis9
56% -
0.84 -
84.9 -
1.15-
55% of 58 duels -
0% of 2 situations -
Cache6
50% -
0.75 -
79.8 -
1.07-
55% of 29 duels -
67% of 3 situations -
Inferno6
33% -
0.94 -
93.6 -
1.41-
58% of 31 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bpg plays

Across 301 matches bpg averages K/R 0.83 and ADR 85.9; the rating across the 180 rated matches is 1.19. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 35%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 18.5 kills per match with 35% headshots. The strongest map is Nuke with a 63% win rate in 16 matches. In 112 of 180 matches the rating was 1.10 or higher (62%), in 38 it was below 0.90. In 121 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: July 2026 at 1.22. bpg loses the most ELO on Mirage (−229 ELO, win rate 55%). Things go best in match 1 of the day (+67 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +67 ELO. Improved over the last three months: Headshots +4 pp, Win rate +3 pp. Got weaker: Rating −0.06, ELO −246. Unchanged in recent months: K/R at 0.82, ADR at 84.8. Last 30 days: 1 matches, win rate 100%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.