boye-O_O

Denmark
On FACEIT since 2015 200 matches tracked 46 matches in 30 days
ELO ▲ 81
3,466
30-day peak: 3,572
Rank EU ▼ 423 places
#1,162
DK #46 in DK
30 days · prev. #739 · best #739
Last updated:

How does boye-O_O play?

Rating 1.12 (from 163 matches) K/R 0.80 ADR 84.2 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 163 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 50%+10 pp · Ø 40% better than 93%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.05).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 9%−3 pp · Ø 12% better than 52%
K/D 1.18+0.13 · Ø 1.05 better than 78%
Pistol kills per match 3.5
Knife kills 12 in 200 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 56%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 43x 4K, 3 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.2+0.3 · Ø 3.9 better than 61%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 30%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.05
= Stayed the same
Headshots at 57%
▼ Got worse
K/R −0.06, ADR −5.4, Win rate −3 pp, ELO −74

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: June 2026 with 0.90. Last 3 months: 0.78 (at the start 0.84). Slightly above the average (0.75).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −107 ELO
25 matches · 52% win rate
In match 4 of the day −32 ELO
22 matches · 50% win rate
On Thursdays +3 ELO, win rate 52%

boye-O_O loses the most ELO on Anubis: −107 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.62 · Anubis
  2. Longest win streak: 11 wins in a row · Mirage
  3. Most kills in a match: 57 · Mirage

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
61% better than 75%
0.80 better than 67%
83.0 better than 53%
1.10 better than 61%
54% of 272 duels better than 58%
46% of 26 situations better than 73%
Ancient53
60% better than 66%
0.79 better than 65%
82.2 better than 49%
1.08 better than 56%
56% of 183 duels better than 70%
42% of 26 situations better than 59%
Nuke27
63% better than 64%
0.76 better than 45%
85.6 better than 66%
1.11 better than 60%
53% of 89 duels right on the average
25% of 8 situations better than 16%
Anubis25
52% better than 37%
0.83 better than 82%
87.8 better than 79%
1.16 better than 79%
53% of 59 duels right on the average
71% of 7 situations better than 97%
Cache14
79% -
0.84 -
87.0 -
1.24-
58% of 76 duels -
20% of 5 situations -
Inferno11
64% -
0.82 -
86.8 -
1.27-
53% of 62 duels -
67% of 3 situations -
Dust 27
29% -
0.77 -
80.9 -
1.01-
56% of 50 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How boye-O_O plays

Across 200 matches boye-O_O averages K/R 0.80 and ADR 84.2; the rating across the 163 rated matches is 1.12. Biggest strength: Clutch 1v1 won at 50%, better than 93% of level 10 · 3,000-3,499 ELO players. Averages 17.2 kills per match with 57% headshots. The strongest map is Cache with a 79% win rate in 14 matches. In 81 of 163 matches the rating was 1.10 or higher (50%), in 48 it was below 0.90. In 132 matches with detailed stats: 43 4Ks and 3 aces. Best month by rating: September 2026 at 1.14. boye-O_O loses the most ELO on Anubis (−107 ELO, win rate 52%). Things go best on Mirage (+159 ELO, win rate 61%). From match no. 5 of the day on, things go best: 68% win rate, +6 ELO. Improved over the last three months: Rating +0.05. Got weaker: K/R −0.06, ADR −5.4, Win rate −3 pp, ELO −74. Unchanged in recent months: Headshots at 57%. Last 30 days: 46 matches, win rate 57%, net ELO +175.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.