boulbert

Germany
73 matches tracked
ELO
1,487
Rank EU
#635,449
Last updated:

How does boulbert play?

Rating 0.99 K/R 0.70 ADR 80.5 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 73 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 25% normal 0.90 to 1.09 18% weak 0.75 to 0.89 21% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Rarely on the AWP.
ClutcherRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (11 matches).

Level 7

Compared with 991 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 8% no comparison
Opening duels won 51% no comparison

Clutch

Last one alive
Clutch 1v1 won 50% no comparison
Clutch 1v2 won 25% no comparison
Clutch kills per match 1.5 no comparison

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (46%).

Headshot rate 35%−11 pp · Ø 46% better than 6%
AWP share of kills 0% no comparison
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.0

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 12.0% no comparison
3K rounds 5.4% no comparison
MVPs per match 2.3+0.1 · Ø 2.2 better than 64%
4Ks and aces 1x 4K, 0 aces in 11 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35% no comparison
Utility damage per round 6.8 no comparison
Enemies flashed per round 0.22 no comparison
Deaths per round 70%−2 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 7 average
Whether boulbert is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 11 matches from the last 3 months and 62 before.

Kills per round (K/R)

0.74
JunJulAugSepOct

Best month: August 2026 with 0.74.

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Anubis
  2. Longest win streak: 4 wins in a row · Anubis
  3. Most kills in a match: 34 · Anubis

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis27
63% better than 87%
0.74 better than 61%
80.8 better than 56%
1.06 better than 70%
50% of 107 duels right on the average
30% of 20 situations better than 27%
Dust 211
73% -
0.72 -
76.7 -
1.04-
47% of 32 duels -
25% of 8 situations -
Inferno11
27% -
0.61 -
78.2 -
0.81-
44% of 43 duels -
60% of 5 situations -
Cache10
50% -
0.72 -
80.7 -
0.97-
48% of 48 duels -
50% of 6 situations -
Nuke8
50% -
0.64 -
82.5 -
0.88-
39% of 28 duels -
44% of 9 situations -
Overpass5
60% -
0.81 -
92.7 -
1.13-
57% of 28 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How boulbert plays

Across 73 matches boulbert averages K/R 0.70, ADR 80.5 and a rating of 0.99. Biggest strength: Deaths per round at just 70% (lower is better), better than 79% of level 7 players. Most room to improve: Headshot rate at 35%, better than only 6% of level 7 players. Averages 15.9 kills per match with 35% headshots. The strongest map is Dust 2 with a 73% win rate in 11 matches. In 30 of 73 matches the rating was 1.10 or higher (41%), in 30 it was below 0.90. In 11 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: August 2026 at 1.04. Things go best from match 5 of the day (±0 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.