botphase111

China
On FACEIT since 2019 322 matches tracked 173 matches in 30 days
ELO ▲ 357
3,400
30-day peak: 3,400
Rank EU ▲ 5,019 places
#1,890
China #59 in China
30 days · prev. #6,909 · best #1,860
Last updated:

How does botphase111 play?

Rating 1.17 (from 315 matches) K/R 0.81 ADR 83.3 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 315 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 13%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (252 matches).

3,000-3,499 ELO

Compared with 7,458 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 23%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.28 K/D and so well above the average (1.05).

Headshot rate 50%−3 pp · Ø 53% better than 33%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.28+0.23 · Ø 1.05 better than 92%
Pistol kills per match 2.6 from the last 315
Zeus kills6 in 315 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.4%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 80%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 40%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 56x 4K, 4 aces in 252 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 26%−8 pp · Ø 34% better than 6%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 22%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 32%
Deaths per round 63%−8 pp · Ø 71% better than 98%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +3 pp, ELO +536
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.08, ADR −5.0, Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: August 2026 with 0.85. Last 3 months: 0.79 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 315 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −89 ELO
33 matches · 42% win rate
On Ancient −2 ELO
54 matches · 41% win rate
On Thursdays +88 ELO, win rate 45%

botphase111 loses the most ELO in match 1 of the day: −89 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Anubis
  2. Highest rating in a match: 2.54 · Anubis
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 315 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
55% right on the average
0.85 better than 85%
88.8 better than 80%
1.21 better than 87%
63% of 386 duels better than 95%
33% of 67 situations better than 33%
Dust 272
54% better than 46%
0.77 better than 56%
79.3 better than 36%
1.17 better than 77%
59% of 222 duels better than 81%
34% of 35 situations better than 38%
Anubis56
54% better than 46%
0.84 better than 84%
84.4 better than 65%
1.21 better than 87%
56% of 213 duels better than 70%
37% of 35 situations better than 46%
Ancient54
41% better than 11%
0.74 better than 40%
77.6 better than 26%
1.08 better than 57%
55% of 181 duels better than 65%
35% of 26 situations better than 41%
Nuke30
53% better than 35%
0.78 better than 55%
78.8 better than 31%
1.14 better than 67%
56% of 105 duels better than 63%
23% of 13 situations better than 16%

Compared with players on the same level who have at least 15 matches on the map.

How botphase111 plays

Across 322 matches botphase111 averages K/R 0.81 and ADR 83.3; the rating across the 315 rated matches is 1.17. Biggest strength: Deaths per round at just 63% (lower is better), better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 26%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 17.7 kills per match with 50% headshots. The strongest map is Mirage with a 55% win rate in 102 matches. In 175 of 315 matches the rating was 1.10 or higher (56%), in 77 it was below 0.90. In 252 matches with detailed stats: 56 4Ks and 4 aces. Best month by rating: August 2026 at 1.26. botphase111 loses the most ELO in match 1 of the day (−89 ELO, win rate 42%). Things go best on Dust 2 (+117 ELO, win rate 54%). Improved over the last three months: Win rate +3 pp, ELO +536. Got weaker: K/R −0.05, Rating −0.08, ADR −5.0, Headshots −2 pp. Last 30 days: 173 matches, win rate 54%, net ELO +95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.