botnawie

Morocco
On FACEIT since 2015 227 matches tracked 90 matches in 30 days
Last updated:

How does botnawie play?

Rating 0.98 (from 196 matches) K/R 0.71 ADR 77.7 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 196 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 25%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 31%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 0.94−0.09 · Ø 1.03 better than 18%
Pistol kills per match 2.5
Knife kills 3 in 227 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 26%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 46%
MVPs per match 2.2−0.1 · Ø 2.3 better than 37%
4Ks and aces 25x 4K, 2 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 52%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 55%
Deaths per round 75%+3 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +4.3, ELO +88
= Stayed the same
K/R at 0.72, Rating at 0.98, Headshots at 53%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months: 0.72 (at the start 0.69). Just below the average (0.74).

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −59 ELO
78 matches · 51% win rate
From match 5 of the day −44 ELO
56 matches · 45% win rate
On Tuesdays ±0 ELO, win rate 45%

botnawie loses the most ELO on Dust 2: −59 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Dust 2
  2. Longest win streak: 7 wins in a row · Anubis
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 278
51% better than 49%
0.71 better than 34%
77.0 better than 30%
0.99 better than 34%
46% of 280 duels better than 24%
35% of 34 situations better than 42%
Inferno44
55% better than 47%
0.68 better than 20%
74.3 better than 13%
0.94 better than 14%
54% of 187 duels better than 59%
33% of 15 situations better than 35%
Anubis30
47% better than 32%
0.68 better than 21%
76.9 better than 29%
0.91 better than 12%
40% of 147 duels better than 5%
38% of 13 situations better than 53%
Mirage24
50% better than 43%
0.71 better than 35%
77.1 better than 30%
1.04 better than 55%
51% of 76 duels right on the average
36% of 11 situations better than 43%
Nuke20
50% better than 30%
0.67 better than 15%
77.1 better than 30%
0.92 better than 13%
47% of 72 duels better than 25%
20% of 10 situations better than 7%
Cache18
67% -
0.79 -
84.8 -
1.09-
43% of 99 duels -
50% of 4 situations -
Ancient8
38% -
0.79 -
85.0 -
1.08-
58% of 26 duels -
0% of 2 situations -
Overpass4
50% -
0.75 -
89.0 -
1.38-
78% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How botnawie plays

Across 227 matches botnawie averages K/R 0.71 and ADR 77.7; the rating across the 196 rated matches is 0.98. Most room to improve: Deaths per round at 75%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 53% headshots. The strongest map is Cache with a 67% win rate in 18 matches. In 67 of 196 matches the rating was 1.10 or higher (34%), in 83 it was below 0.90. In 127 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: June 2026 at 1.16. botnawie loses the most ELO on Dust 2 (−59 ELO, win rate 51%). Things go best on Inferno (+32 ELO, win rate 55%). Match no. 3 of the day goes best: 67% win rate, −10 ELO. Improved over the last three months: ADR +4.3, ELO +88. Unchanged in recent months: K/R at 0.72, Rating at 0.98, Headshots at 53%, Win rate at 51%. Last 30 days: 90 matches, win rate 54%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.