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botananen

Albania
119 matches tracked
Last updated:

How does botananen play?

Rating 0.87 K/R 0.60 ADR 67.0 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 119 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 40%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 3 average.
Clutcher
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

Level 3

Compared with 415 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (9%).

Rounds with first kill 6%−3 pp · Ø 9% better than 8%
Opening duels won 42%−7 pp · Ø 49% better than 11%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 17%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 88%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so slightly below the average (0.93).

Headshot rate 40%−1 pp · Ø 41% better than 43%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.87−0.06 · Ø 0.93 better than 26%
Pistol kills per match 1.8
Knife kills 2 in 119 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.2% of rounds and so well below the average (3.5%).

2K rounds 11.3%−0.9 pp · Ø 12.2% better than 23%
3K rounds 2.2%−1.3 pp · Ø 3.5% better than 6%
MVPs per match 1.8−0.2 · Ø 2.0 better than 29%
4Ks and aces 5x 4K, 1 ace in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 34%+1 pp · Ø 33% better than 55%
Utility damage per round 2.8−0.6 · Ø 3.4 better than 32%
Enemies flashed per round 0.10−0.12 · Ø 0.22 better than 13%
Deaths per round 69%−4 pp · Ø 73% better than 95%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.08, ADR −6.3, Win rate −10 pp, ELO −97

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.52
JunJulAugSepOctNov

Best month: August 2026 with 0.64. Last 3 months: 0.55 (at the start 0.62). Well below the average (0.69).

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −55 ELO
26 matches · 42% win rate
On Mirage −30 ELO
36 matches · 53% win rate
On Wednesdays −3 ELO, win rate 40%

botananen loses the most ELO on Dust 2: −55 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Most kills in a match: 32 · Mirage
  3. Highest rating in a match: 1.70 · Nuke

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
53% better than 68%
0.63 better than 25%
68.7 better than 18%
0.90 better than 32%
38% of 121 duels better than 7%
35% of 34 situations better than 45%
Dust 226
42% better than 26%
0.58 better than 6%
65.8 better than 6%
0.83 better than 10%
35% of 77 duels better than 4%
33% of 18 situations better than 45%
Inferno20
55% better than 66%
0.61 better than 20%
68.0 better than 14%
0.90 better than 31%
41% of 64 duels better than 16%
36% of 11 situations better than 53%
Nuke14
57% -
0.58 -
65.6 -
0.84-
54% of 41 duels -
50% of 8 situations -
Ancient11
45% -
0.58 -
60.6 -
0.85-
40% of 43 duels -
57% of 7 situations -
Anubis9
44% -
0.63 -
70.9 -
0.90-
41% of 32 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How botananen plays

Across 119 matches botananen averages K/R 0.60, ADR 67.0 and a rating of 0.87. Biggest strength: Deaths per round at just 69% (lower is better), better than 95% of level 3 players. Most room to improve: 3K rounds at 2.2%, better than only 6% of level 3 players. Averages 13.1 kills per match with 40% headshots. The strongest map is Nuke with a 57% win rate in 14 matches. In 28 of 119 matches the rating was 1.10 or higher (24%), in 68 it was below 0.90. In 79 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: August 2026 at 0.92. botananen loses the most ELO on Dust 2 (−55 ELO, win rate 42%). Things go best on Inferno (+24 ELO, win rate 55%). Match no. 2 of the day goes best: 63% win rate, +20 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.07, Rating −0.08, ADR −6.3, Win rate −10 pp, ELO −97. Last 30 days: 1 matches, win rate 0%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.