bot_ryszard1
How does bot_ryszard1 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).
Compared with 1,498 players in this group, each player over up to their last 100 matches.
Opening
Strength56% of opening duels won and so well above the average (49%).
Clutch
Average29% of 1v1s won and so well below the average (39%).
Weapons and aim
Average1.11 K/D and so clearly above the average (0.98).
Impact
StrengthExactly 3 kills in 5.7% of rounds and so well above the average (3.8%).
Utility and deaths
Average45% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 7 averageNov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.88. Last 3 months: 0.88 (at the start 0.75). Well above the average (0.71).
Rating, 1.00 is an average match
Best month: November 2026 with 1.23. Last 3 months: 1.23 (at the start 1.01). Well above the average (0.98).
Damage per round (ADR)
Best month: November 2026 with 91.1. Last 3 months: 91.1 (at the start 79.8). Well above the average (78.4).
Share of headshot kills
Best month: August 2026 with 54%. Last 3 months: 45% (at the start 48%). Just below the average (46%).
Matches won (win rate)
Best month: July 2026 with 64%. Last 3 months: 55% (at the start 48%). Well above the average (47%).
Best month: July 2026 with 1,407. Last 3 months: 1,395 (at the start 1,407).
Rounds with first kill
Best month: November 2026 with 14%.
1v1 clutches won
Best month: November 2026 with 31%.
Patterns
From the last 82 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.27 · Mirage
- Most kills in a match: 40 · Ancient
- Longest win streak: 5 wins in a row · Nuke
Maps in detail
from the last 82 matchesCompared with players on the same level who have at least 15 matches on the map.
How bot_ryszard1 plays
Across 82 matches bot_ryszard1 averages K/R 0.81, ADR 85.6 and a rating of 1.12. Biggest strength: Utility hit rate at 45%, better than 97% of level 7 players. Most room to improve: Clutch 1v1 won at 29%, better than only 11% of level 7 players. Averages 18.1 kills per match with 46% headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 42 of 82 matches the rating was 1.10 or higher (51%), in 24 it was below 0.90. In 60 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: November 2026 at 1.23. Things go best on Mirage (+26 ELO, win rate 52%). From match no. 5 of the day on, things go best: 56% win rate, +55 ELO. Improved over the last three months: K/R +0.13, Rating +0.22, ADR +11.3, Win rate +7 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: ELO at 1,395. Last 30 days: 42 matches, win rate 55%, net ELO +54.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.