bot_ReBE

Argentina
On FACEIT since 2021 375 matches tracked 90 matches in 30 days
ELO ▼ 116
2,427
30-day peak: 2,569
Rank SA ▼ 414 places
#1,596
Argentina #295 in Argentina
30 days · prev. #1,182 · best #947
Last updated:

How does bot_ReBE play?

Rating 1.06 K/R 0.75 ADR 80.6 from 375 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 375 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (294 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.04).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.09+0.05 · Ø 1.04 better than 66%
Pistol kills per match 3.1
Knife kills 2 in 375 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.2%).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 43%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 43%
MVPs per match 2.3−0.1 · Ø 2.4 better than 45%
4Ks and aces 42x 4K, 3 aces in 294 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 68%−4 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.07, Headshots +2 pp, Win rate +3 pp, ELO +93
= Stayed the same
ADR at 82.8
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: November 2026 with 0.84. Last 3 months: 0.78 (at the start 0.72). Slightly above the average (0.74).

Patterns

From the last 375 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −73 ELO
124 matches · 44% win rate
On Ancient −59 ELO
43 matches · 51% win rate
Between 18:00 and 24:00 −191 ELO, win rate 41%

bot_ReBE loses the most ELO from match 5 of the day: −73 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Nuke
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 12 wins in a row · Mirage
  4. Most kills in a match: 50 · Mirage

Maps in detail

from the last 375 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage177
51% better than 45%
0.76 better than 58%
82.4 better than 56%
1.07 better than 61%
56% of 525 duels better than 76%
45% of 113 situations better than 71%
Nuke52
54% right on the average
0.80 better than 66%
85.3 better than 65%
1.15 better than 73%
54% of 172 duels better than 59%
28% of 32 situations better than 24%
Ancient43
51% better than 45%
0.75 right on the average
82.3 better than 52%
1.06 better than 58%
54% of 138 duels better than 65%
36% of 28 situations better than 45%
Anubis42
50% better than 40%
0.74 right on the average
78.6 better than 36%
1.03 better than 47%
54% of 131 duels better than 62%
44% of 32 situations better than 66%
Dust 239
46% better than 27%
0.65 better than 10%
71.5 better than 7%
0.97 better than 23%
53% of 100 duels better than 58%
55% of 22 situations better than 88%
Inferno13
69% -
0.72 -
77.6 -
1.02-
61% of 38 duels -
60% of 10 situations -
Cache8
25% -
0.53 -
59.2 -
0.78-
36% of 25 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bot_ReBE plays

Across 375 matches bot_ReBE averages K/R 0.75, ADR 80.6 and a rating of 1.06. Biggest strength: Deaths per round at just 68% (lower is better), better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 52% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 154 of 375 matches the rating was 1.10 or higher (41%), in 125 it was below 0.90. In 294 matches with detailed stats: 42 4Ks and 3 aces. Best month by rating: November 2026 at 1.17. bot_ReBE loses the most ELO from match 5 of the day (−73 ELO, win rate 44%). Things go best on Mirage (+376 ELO, win rate 51%). Match no. 2 of the day goes best: 59% win rate, +122 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, Headshots +2 pp, Win rate +3 pp, ELO +93. Unchanged in recent months: ADR at 82.8. Last 30 days: 90 matches, win rate 48%, net ELO −86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.