boss_topskin

Russia
On FACEIT since 2020 149 matches tracked 59 matches in 30 days
ELO ▲ 53
2,578
30-day peak: 2,684
Rank EU
#42,520
Russia #11,939 in Russia
Last updated:

How does boss_topskin play?

Rating 1.14 (from 139 matches) K/R 0.81 ADR 87.9 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 149 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 9% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
ClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 59%+7 pp · Ø 52% better than 92%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 18%
AWP share of kills 22%+10 pp · Ø 12% better than 87%
K/D 1.17+0.13 · Ø 1.04 better than 82%
Pistol kills per match 2.9
Zeus kills1 in 149 matches
Knife kills 2 in 149 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 73%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 80%
MVPs per match 2.6+0.2 · Ø 2.4 better than 72%
4Ks and aces 33x 4K, 2 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 81%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 36%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +6 pp, ELO +343, Clutch 1v1 +9 pp
= Stayed the same
K/R at 0.81, Rating at 1.14, ADR at 87.4
▼ Got worse
Win rate −10 pp, First kills −4 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.81 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −45 ELO
55 matches · 47% win rate
On Ancient −30 ELO
20 matches · 40% win rate
On Sundays +1 ELO, win rate 43%

boss_topskin loses the most ELO on Mirage: −45 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Ancient
  2. Longest win streak: 7 wins in a row · Anubis
  3. Recorded match no. 100 · Ancient
  4. Most kills in a match: 36 · Ancient

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
47% better than 28%
0.81 better than 76%
88.9 better than 82%
1.14 better than 78%
60% of 270 duels better than 90%
36% of 33 situations better than 42%
Dust 235
63% better than 85%
0.80 better than 73%
85.2 better than 69%
1.13 better than 74%
57% of 197 duels better than 78%
70% of 20 situations better than 98%
Anubis21
62% better than 78%
0.75 right on the average
83.4 better than 60%
1.08 better than 61%
60% of 102 duels better than 87%
40% of 15 situations better than 55%
Ancient20
40% better than 13%
0.86 better than 90%
90.7 better than 85%
1.21 better than 90%
58% of 91 duels better than 83%
43% of 21 situations better than 61%
Nuke8
63% -
0.86 -
98.5 -
1.20-
64% of 36 duels -
50% of 4 situations -
Cache7
43% -
0.76 -
78.4 -
1.07-
46% of 28 duels -
33% of 6 situations -
Inferno3
100% -
0.91 -
102.2 -
1.33-
71% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How boss_topskin plays

Across 149 matches boss_topskin averages K/R 0.81 and ADR 87.9; the rating across the 139 rated matches is 1.14. Biggest strength: Opening duels won at 59%, better than 92% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 45%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 45% headshots. The strongest map is Dust 2 with a 63% win rate in 35 matches. In 74 of 149 matches the rating was 1.10 or higher (50%), in 38 it was below 0.90. In 146 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: August 2026 at 1.18. boss_topskin loses the most ELO on Mirage (−45 ELO, win rate 47%). Things go best from match 5 of the day (+57 ELO, win rate 70%). From match no. 5 of the day on, things go best: 70% win rate, +57 ELO. Improved over the last three months: Headshots +6 pp, ELO +343, Clutch 1v1 +9 pp. Got weaker: Win rate −10 pp, First kills −4 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.14, ADR at 87.4. Last 30 days: 59 matches, win rate 54%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.