boss_topskin
Name history of boss_topskin
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does boss_topskin play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).
Compared with 2,611 players in this group, each player over up to their last 100 matches.
Opening
Strength59% of opening duels won and so well above the average (52%).
Clutch
Strength47% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average45% headshots and so well below the average (51%).
Impact
AverageExactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).
Utility and deaths
Average5.3 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.83. Last 3 months: 0.81 (at the start 0.83). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.18. Last 3 months: 1.14 (at the start 1.18). Clearly above the average (1.04).
Damage per round (ADR)
Best month: August 2026 with 90.9. Last 3 months: 87.4 (at the start 90.9). Clearly above the average (81.1).
Share of headshot kills
Best month: October 2026 with 46%. Last 3 months: 45% (at the start 39%). Well below the average (51%).
Matches won (win rate)
Best month: August 2026 with 62%. Last 3 months: 52% (at the start 62%). Just above the average (51%).
Best month: October 2026 with 2,684. Last 3 months: 2,578 (at the start 2,235).
Rounds with first kill
Best month: August 2026 with 17%. Last 3 months: 13% (at the start 17%). Well above the average (11%).
1v1 clutches won
Best month: September 2026 with 47%. Last 3 months: 47% (at the start 38%). Clearly above the average (39%).
Patterns
From the last 149 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
boss_topskin loses the most ELO on Mirage: −45 ELO, 47% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.25 · Ancient
- Longest win streak: 7 wins in a row · Anubis
- Recorded match no. 100 · Ancient
- Most kills in a match: 36 · Ancient
Maps in detail
from the last 149 matchesCompared with players on the same level who have at least 15 matches on the map.
How boss_topskin plays
Across 149 matches boss_topskin averages K/R 0.81 and ADR 87.9; the rating across the 139 rated matches is 1.14. Biggest strength: Opening duels won at 59%, better than 92% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 45%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 45% headshots. The strongest map is Dust 2 with a 63% win rate in 35 matches. In 74 of 149 matches the rating was 1.10 or higher (50%), in 38 it was below 0.90. In 146 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: August 2026 at 1.18. boss_topskin loses the most ELO on Mirage (−45 ELO, win rate 47%). Things go best from match 5 of the day (+57 ELO, win rate 70%). From match no. 5 of the day on, things go best: 70% win rate, +57 ELO. Improved over the last three months: Headshots +6 pp, ELO +343, Clutch 1v1 +9 pp. Got weaker: Win rate −10 pp, First kills −4 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.14, ADR at 87.4. Last 30 days: 59 matches, win rate 54%, net ELO −48.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.