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boss97

Russia
On FACEIT since 2024 60 matches tracked 11 matches in 30 days
ELO ▲ 30
2,185
30-day peak: 2,185
Rank EU
#152,513
Russia #43,001 in Russia
Last updated:

How does boss97 play?

Rating 0.94 (from 30 matches) K/R 0.68 ADR 78.5 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 30 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 10% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Average
Last one alive

8% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 8%−14 pp · Ø 22% better than 1%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 26%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.1% of rounds and so well below the average (4.1%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 21%
3K rounds 2.1%−2.0 pp · Ø 4.1% better than 1%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 2x 4K, 0 aces in 30 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 5.0+0.7 · Ø 4.3 better than 74%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 63%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +7 pp, ELO +347
= Stayed the same
ADR at 76.9
▼ Got worse
K/R −0.04

Sep to Nov 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOctNov

Best month: May 2026 with 0.71. Last 3 months: 0.66 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 60 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Highest rating in a match: 1.47 · Mirage
  3. Most kills in a match: 46 · Anubis
  4. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
57% better than 72%
0.65 better than 13%
77.0 better than 31%
0.92-
62% of 34 duels better than 95%
25% of 4 situations better than 17%
Anubis14
79% -
0.79 -
88.1 -
1.04-
71% of 17 duels -
40% of 5 situations -
Dust 212
67% -
0.61 -
70.7 -
0.82-
44% of 36 duels -
100% of 3 situations -
Ancient9
56% -
0.65 -
73.8 -
1.01-
67% of 15 duels -
33% of 3 situations -
Nuke3
67% -
0.80 -
88.5 -
1.25-
100% of 2 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How boss97 plays

Across 60 matches boss97 averages K/R 0.68 and ADR 78.5; the rating across the 30 rated matches is 0.94. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.1%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 45% headshots. The strongest map is Anubis with a 79% win rate in 14 matches. In 8 of 30 matches the rating was 1.10 or higher (27%), in 15 it was below 0.90. In 30 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: September 2026 at 1.00. Things go best in match 2 of the day (+30 ELO, win rate 70%). Match no. 2 of the day goes best: 70% win rate, +30 ELO. Improved over the last three months: Headshots +2 pp, Win rate +7 pp, ELO +347. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 76.9. Last 30 days: 11 matches, win rate 55%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.